Sound: SoundControllers – Arma 3
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[[Category: Arma 3: Editing]][[Category: | [[Category: Arma 3: Editing]][[Category:Arma 3: Sound|Controllers]] | ||
= Sound Controllers = | = Sound Controllers = |
Revision as of 11:53, 24 September 2016
Sound Controllers
Sound controllers deliver data from the engine in real time which makes them perfect to control volumes and frequencies of sounds. If you want to monitor sound controllers, you can use these functions:
- getAllSoundControllers - can only be used on vehicles.
- getSoundController - can only be used on vehicles.
- getSoundControllerResult - can only be used on vehicles.
- getAllEnvSoundControllers - can only be used on positions.
- getEnvSoundController - can only be used on positions.
Also look at this forum post for a video showcase and a great and simple to use example mission.
Note: collection of controllers below reflects A3 1.60 state.
cfgAmmo
- forest
- houses
- interior
- meadow
- sea
- trees
X max X
cfgWeapons
- forest
- houses
- interior
- meadows
- sea
- trees
X max X
CfgSoundShaders
- forest
- houses
- interior
- meadow
- meadows
- sea
- trees
X max X
CfgEnvSounds
- coast
- forest
- hills
- houses
- night
- rain
- sea
- trees
- windy
X factor[DDD,DDD]
CfgWorlds
- forest
- hills
- houses
- meadow
- night
- rain
- sea
- trees
- WaterDepth
- windy
X factor[DDD,DDD] X interpolate[DDD,DDD,DDD,DDD]
CfgVehicles
- asphalt
- forest
- grass
- gravel
- hills
- houses
- meadow
- mud
- rain
- rock
- sand
- sea
- trees
- water
- waterDepth
- camPos
- playerPos
- angVelocity
- damper0
- engineOn
- gmeterZ
- lateralMovement
- latSlipDrive
- LongSlipDrive
- motorDamage
- rotorDamage
- rotorSpeed
- rotorThrust
- rpm
- scrubBuilding
- scrubLand
- scrubTree
- slingLoadActive
- speed
- thrust
- transmissionDamage
X factor[DDD,DDD]
X interpolate[DDD,DDD,DDD,DDD]
X max X
X min X