BIS fnc endMissionServer: Difference between revisions

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"Lost" call BIS_fnc_endMissionServer does not work properly in v1.64 ([https://feedback.bistudio.com/T120606 bug])
"Lost" call BIS_fnc_endMissionServer does not work properly in v1.64 ([https://feedback.bistudio.com/T120606 bug])
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<dl class="command_description">
<dd class="notedate">Posted on October 18, 2016 - 01:49 (UTC)</dd>
<dt class="note">[[User:Zectbumo|Zectbumo]]</dt>
<dd class="note">
"Lost" call BIS_fnc_endMissionServer does not work properly in v1.64 ([https://feedback.bistudio.com/T120606 bug])
</dd>
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Revision as of 02:49, 18 October 2016

Hover & click on the images for description

Description

Description:
Ends the mission properly for all players in a multiplayer environment
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
end type call BIS_fnc_endMissionServer
Parameters:
end type: String
Class name of ending defined in CfgDebriefing
Can be custom or one of dynamically calculated ones:
"Won" - show "MISSION COMPLETED" to everyone
"Lost" - show "MISSION FAILED" to everyone
"SideScore" - show "YOUR SIDE WON" to side with largest score
"GroupScore" - show "YOUR GROUP WON" to group with largest score
"PlayerScore" - show "YOUR WON" to player with largest score
Return Value:
BOOL

Examples

Example 1:
"SideScore" call BIS_fnc_endMissionServer

Additional Information

See also:
BIS_fnc_endMissionfailMissionforceEndendMission

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

"Lost" call BIS_fnc_endMissionServer does not work properly in v1.64 (bug)

Posted on October 18, 2016 - 01:49 (UTC)
Zectbumo
"Lost" call BIS_fnc_endMissionServer does not work properly in v1.64 (bug)