setObjectTextureGlobal: Difference between revisions
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if (isServer) then {this setObjectTextureGlobal [0,"mypaafile.paa"]}; // only works on (hosted) server | if (isServer) then {this setObjectTextureGlobal [0,"mypaafile.paa"]}; // only works on (hosted) server | ||
</code> | </code> | ||
At this time, it's preferable to remote the local command in the init field of the object: | At this time (Arma III v 1.64), it's preferable to remote the local command in the init field of the object: | ||
<code>if (isServer) then {[this,[0,"mypaafile.paa"]] remoteExec ["setObjectTexture,0,true]} // works for hosted server and JIP clients</code> | <code>if (isServer) then {[this,[0,"mypaafile.paa"]] remoteExec ["setObjectTexture,0,true]}; | ||
// works for hosted server and JIP clients</code> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 22:33, 27 November 2016
Description
- Description:
- Set the texture of the given selection on all computers in a network session.
- Groups:
- Uncategorised
Syntax
- Syntax:
- obj setObjectTextureGlobal [selection, texture]
- Parameters:
- obj: Object
- [selection,texture]: Array
- selection: Number
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
player setObjectTextureGlobal [0, "\MyAddon\blue.paa"];
- Example 2:
//set up persistent texture keeper player addEventHandler ["Take", { (getObjectTextures player + [uniformContainer player getVariable "texture"]) params ["_texUniform", "_texInsignia", "_texCustom"]; if (isNil "_texCustom") exitWith {}; if (_texUniform == _texCustom) exitWith {}; player setObjectTextureGlobal [0, _texCustom]; false }]; //Example: make current uniform persistently blue _texture = "#(rgb,8,8,3)color(0,0,1,1)"; //blue texture player setObjectTextureGlobal [0, _texture]; //set it on player uniformContainer player setVariable ["texture", _texture, true]; //store it on uniform
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 8, 2015 - 21:15 (UTC)
- Sxp2hiiigh
- The effect is persistent and will be synchronized for players who join in progress. (Tested with Arma 3 v1.40)
- Posted on December 29, 2015 - 18:13 (UTC)
- Elch2070
- In some cases the ".paa" files do not work. Instead you can try ".jpg" files.
- Posted on October 24, 2016 - 12:13 (UTC)
- Killzone Kid
- Sometimes it could be necessary to set default material on an object for the texture to take effect:
_block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; _block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];
Courtesy of Larrow
- Posted on November 27, 2016 - 21:12 (UTC)
- Pierre MGI
- This command is not really JIP compatible. On Hosted server:
this setObjectTextureGlobal [0,"mypaafile.paa"]; // fails. The texture disappears and a warning message: //Cannot load texture mpmissions\__cur_mp.yourWorld\mypaafile.paa.is displayed. if (isServer) then {this setObjectTextureGlobal [0,"mypaafile.paa"]}; // only works on (hosted) server
At this time (Arma III v 1.64), it's preferable to remote the local command in the init field of the object:if (isServer) then {[this,[0,"mypaafile.paa"]] remoteExec ["setObjectTexture,0,true]}; // works for hosted server and JIP clients