BIS fnc callScriptedEventHandler: Difference between revisions
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|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|= | |p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|= | ||
|p2= name: [[String]] - handler name|= | |p2= name: [[String]] - handler name|= | ||
|p3= arguments: [[Array]] - array of arguments passed to | |p3= arguments: [[Array]] - array of arguments passed to the EH code |= | ||
|p4= returnResults (Optional): [[Boolean]] - if [[true]] EH will place results from each code execution into an array using EH id as index. Default: [[false]] |= | |p4= returnResults (Optional): [[Boolean]] - if [[true]] EH will place results from each code execution into an array using EH id as index. Default: [[false]] |= | ||
Revision as of 19:41, 12 December 2016
Description
- Description:
- Calls all the codes assigned to scripted event handler with given name. Since Arma 3 v1.67 the code receives current EH id in the special variable: _thisScriptedEventHandler
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [namespace, name, arguments, returnResults] call BIS_fnc_callScriptedEventHandler
- Parameters:
- namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
- name: String - handler name
- arguments: Array - array of arguments passed to the EH code
- returnResults (Optional): Boolean - if true EH will place results from each code execution into an array using EH id as index. Default: false
- Return Value:
- Array - array with EH results or empty array
Examples
- Example 1:
[missionNamespace, "event", [player, 123]] call BIS_fnc_callScriptedEventHandler;
Additional Information
- See also:
- BIS_fnc_addScriptedEventHandlerBIS_fnc_removeScriptedEventHandlerBIS_fnc_removeAllScriptedEventHandlers
Notes
-
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