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| Sets the estimated time left in the game. Using this function the designer can provide a "time left" estimate that is shown in the "Game in progress" screen or in the master browser. This command works in MP only and must be executed on the server only.|= Description | | Sets the estimated time left in the game. Using this function the designer can provide a "time left" estimate that is shown in the "Game in progress" screen or in the master browser. This command works in MP only and must be executed on the server only. NOTE that since Arma 3 v1.69 the max value that can be set is 10 hours (36000 seconds)|= Description | ||
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Revision as of 15:29, 11 March 2017
Description
- Description:
- Sets the estimated time left in the game. Using this function the designer can provide a "time left" estimate that is shown in the "Game in progress" screen or in the master browser. This command works in MP only and must be executed on the server only. NOTE that since Arma 3 v1.69 the max value that can be set is 10 hours (36000 seconds)
- Multiplayer:
- Server execution
- Groups:
- Uncategorised
Syntax
- Syntax:
- estimatedTimeLeft seconds
- Parameters:
- seconds: Number - estimated time in seconds (7200 sec max, since Arma 3 v1.69 the limit is 36000 seconds).
- Return Value:
- Nothing
Examples
- Example 1:
estimatedTimeLeft 600; //10 min
- Example 2:
- For missions with a hard set limit adjusted via Param1, the following example can be used in the init.sqs file:
estimatedTimeLeft Param1;
Additional Information
- See also:
- estimatedEndServerTimeserverTime
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Mission Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters