BIS_fnc_establishingShot

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Revision as of 17:40, 26 January 2018 by Lou Montana (talk | contribs) (page format)
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Description

Description:
Play a fake UAV observational sequence which serves as an establishing shot.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn] spawn BIS_fnc_establishingShot
Parameters:
target: Object or Array - Target or target's position
text: String - Text to display
altitude: Number - (optional) Altitude (in meters)
radius: Number - (optional) Radius of the circular movement (in meters)
angle: Number - Viewing angle (in degrees)
rotation: Number - Direction of camera movement (0: anti-clockwise, 1: clockwise, default: random)
iconOptions: Array - Objects/positions/groups to display icons over
Syntax: [[icon, color, target, size X, size Y, angle, text, shadow], (...)]
mode: Number - 0: normal (default), 1: world scenes
fadeIn: Boolean - Fade in after completion (default: true)
Return Value:
Boolean true when done

Examples

Example 1:
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot

Additional Information

See also:
See also needed

Notes

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Notes

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Posted on July 8, 2017 - 16:35 (UTC)
Revo
This function needs to be executed with spawn.