setVehiclePosition
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object setVehiclePosition [position, markers, placement]
Operand types:
object: Object
[position, markers, placement]: Array
Type of returned value:
Compatibility:
Version 2.32 required.
Description:
Changes the object position.
If the markers array contains more than one marker name, the position of a random one is used.
Otherwise, the given position is used.
The object is placed inside a circle with this position as its center and placement as its radius.
Example:
player setVehiclePosition [[0, 0, 0], ["Marker1"], 0]