enableGunLights

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Revision as of 17:08, 7 August 2018 by R3vo (talk | contribs) (added game version to note)
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Description

Description:
Force the AI to use gun lights
Groups:
Uncategorised

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean or String - The string argument can be one of "AUTO", "forceOn", "forceOff" and was introduced in Arma 3 logo black.png1.00
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true; // Arma 2 OA _group enableGunLights "forceOn"; // Arma 3
Example 2:
_unit enableGunLights false; // Arma 2 OA _unit enableGunLights "AUTO"; // Arma 3
Example 3:
_unit enableGunLights "forceOff"; // Arma 3 only

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on 27 July, 2011
kju
A2 OA Logo.png1.51This command can be used to force lights on, but not to force lights off.

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