BIS_fnc_setUnitInsignia
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Description
- Description:
- Sets unit insignia (e.g., shoulder insignia on soldiers). See Arma 3 Unit Insignia for more details. This function is global and should work from any client. Do not remote execute
See Arma 3 Unit Insignia for a list of all official insignias. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target , className] call BIS_fnc_setUnitInsignia
- Parameters:
- target: Object - unit to which the insignia is going to be attached
- class: String - CfgUnitInsignia class name to use. Use an empty string to remove the current insignia.
- Return Value:
- Boolean - Returns true if successful.
Examples
- Example 1:
- Place insignia:
[player, "111thID"] call BIS_fnc_setUnitInsignia;
- Example 2:
- Remove insignia:
[player, ""] call BIS_fnc_setUnitInsignia;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
−
- Posted on August 9, 2016 2300
- Pierre MGI
- In https://community.bistudio.com/wiki/Arma_3_Unit_Insignia, you can read:
Template:quote If it's possible to add a cfgUnitInsignia class in a description.ext, please note that the path of the texture differs for server and client in MP environment. Config.cpp (addon) is more reliable. Description.ext, in this case, should be used for SP mission only.
This function calls the setObjectTextureGlobal, which is a broken command in MP (see feedback tracker) August 2016.
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