createDialog

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Revision as of 10:16, 16 September 2020 by R3vo (talk | contribs)
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Description

Description:
Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If another dialog is already opened, the desired dialog is created as a child dialog of the one already opened.
Groups:
GUI Control

Syntax

Syntax:
createDialog dialogName
Parameters:
dialogName: String - class name used in the description.ext / resource.cpp
Return Value:
Boolean - true when the dialog was created successfully

Examples

Example 1:
_ok = createDialog "RscDisplayGame"; if (!_ok) then {hint "Dialog couldn't be opened!"};

Additional Information

See also:
displayCtrlcreateDisplaycloseDialogdialogdisplayNullcontrolNullctrlCreatedisplayParent

Notes

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Notes

Bottom Section

Posted on July 29, 2017 - 09:04 (UTC)
Killzone Kid
A user dialog created with createDisplay over mission display (findDisplay 46) will stop display event handlers added to mission display from firing. However if it is created with createDialog then the event handlers continue to work.