BIS_fnc_controlPoint_isArrive

From Bohemia Interactive Community
Revision as of 22:35, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Whether given control point is arrive, not leave.
Execution:
call
Groups:
ControlPoint

Syntax

Syntax:
[controlPoint] call BIS_fnc_controlPoint_isArrive
Parameters:
controlPoint: Object - The control point
Return Value:
Boolean - Returns true if control point is arrive, false if leave

Examples

Example 1:
_isArrive = [controlPoint] call BIS_fnc_controlPoint_isArrive;

Additional Information

See also:
BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey BIS_fnc_controlPoint_setIsArrive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note