CT – Template

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Revision as of 23:57, 10 November 2020 by 7erra (talk | contribs) (new UI EH command category as default entry on related commands list)
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Template:wip

Usage



Template:Navbox control types Template:Cfg ref

Introduction

Informative text about this control type.

Related commands

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
#define CT_TREE 1234


Template:Cfg ref

T

testArray

Type
Array
Description
This is a test array to test arrays.
Notice Me!
testArray[] = {1,0,0,1};


testAttribute

This attribute is mandatory for the control to work!
Type
String
Description
n/a
testAttribute = "test";


testClass

Type
Class, Number
Description
This is a test class to test classes.

Class example:

class ComboScrollBar
{
	color[] = {1,1,1,1};
	colorActive[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.3};
	thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
	arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
	arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
	border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
	shadow = 0;
	scrollSpeed = 0.06;
	width = 0;
	height = 0;
	autoScrollEnabled = 0;
	autoScrollSpeed = -1;
	autoScrollDelay = 5;
	autoScrollRewind = 0;
};

Number example:

testClass = 9876;


Template:Cfg ref


Default Classes

The following classes are part of the export that is generated with "Default" call BIS_fnc_exportGUIBaseClasses In order for the classes below to work you need to have them exported with the function above.
Arma 3
Starting with Arma 3 v2.01.146644 you can use the import directive instead.

RscExample

class RscExample
{
    deletable = 0;
    fade = 0;
    access = 0;
    type = CT_TYPEMACRO;
    style = SL_HORZ;
    color[] = {1,1,1,0.8};
    colorActive[] = {1,1,1,1};
    shadow = 0;
    x = 0;
    y = 0;
    w = 0.3;
    h = 0.025;
};