visiblePositionASL

From Bohemia Interactive Community
Revision as of 11:42, 18 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Returns an object's rendered 3D position ASL (z value above sea level) in render time scope.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
visiblePositionASL object
Parameters:
object: Object: - name of the object
Return Value:
Array - format PositionASL

Examples

Example 1:
playerRenderedPosASL = visiblePositionASL player;

Additional Information

See also:
getPosVisualgetPosASLVisualgetPosATLVisualgetPosWorldVisualvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes