setDynamicSimulationDistance

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Description

Description:
Sets activation distance of Arma_3_Dynamic_Simulation for given category
Groups:
Dynamic Simulation

Syntax

Syntax:
category setDynamicSimulationDistance distance
Parameters:
category: String - one of:
  • "Group" - Infantry units. Set to a reasonable distance, player should not see disabled infantry units. Default: 500m
  • "Vehicle" - Vehicles with crew. Set to a reasonable distance, player should not see disabled vehicles. Default: 350m
  • "EmptyVehicle" - All vehicles without crew. Separated from Props as Empty Vehicles have often more complex damage states and selective destruction. Their activation distance should by larger that the one used for Props. Default: 250m
  • "Prop" - Static objects. Anything from a small tin can to a building. Default: 50m
distance: Number
Return Value:
Nothing

Examples

Example 1:
"Group" setDynamicSimulationDistance 1000;

Additional Information

See also:
enableDynamicSimulationSystemdynamicSimulationSystemEnabledenableDynamicSimulationdynamicSimulationEnableddynamicSimulationDistancesetDynamicSimulationDistanceCoefdynamicSimulationDistanceCoeftriggerDynamicSimulationcanTriggerDynamicSimulationenableSimulationsimulationEnabledenableSimulationGlobalArma_3_Dynamic_Simulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 19, 2017 - 20:52 (UTC)
Demellion
Desired distances for "Group" and "Vehicle" must be based on viewDistance and fog to exclude any rendering problems with frequently moving objects. Example: "Group" setDynamicSimulationDistance ((viewDistance * 0.8) - (viewDistance * fog)) // 80% of maximum rendering and fog distance But that might impair objects simulations if you are using long-scope optics, so there's a even better solution using cameraView with it: [] spawn { while {true} do { if (cameraView isEqualTo "GUNNER") then { "Group" setDynamicSimulationDistance (viewDistance - (viewDistance * fog)); // Scoped } else { "Group" setDynamicSimulationDistance ((viewDistance * 0.8) - (viewDistance * fog)); // Not scoped }; uiSleep 0.25; }; };

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