enableSimulationGlobal

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Introduced with Arma 3 version 1.12
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the networkThis scripting command must be executed on the server to work properly in multiplayer

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Introduced in

Game:
Arma 3
Version:
1.12

Description

Description:
MP command. Enable or disable simulation for given entity, globally. Call this only from the server. Has the same effect as enableSimulation when used in SP.

Syntax

Syntax:
entity enableSimulationGlobal enable
Parameters:
entity: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_myObject enableSimulationGlobal false;

Additional Information

Multiplayer:
-
See also:
enableSimulationsimulationEnabledenableDynamicSimulationSystemdynamicSimulationSystemEnabledenableDynamicSimulationdynamicSimulationEnabledsetDynamicSimulationDistancedynamicSimulationDistancesetDynamicSimulationDistanceCoefdynamicSimulationDistanceCoeftriggerDynamicSimulationcanTriggerDynamicSimulation

Notes

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Notes

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Posted on October 21, 2014 - 15:33 (UTC)
Killzone Kid
Units that have been previously subjected to enableSimulation false; or enableSimulationGlobal false; may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example: {player reveal _x} forEach allUnits;