turretLocal

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Revision as of 11:40, 24 January 2021 by Lou Montana (talk | contribs) (Text replacement - "{{Command " to "{{RV|type=command ")
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Description

Description:
Description needed
Multiplayer:
A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it. Many commands for turrets work only where turret is local. When gunner leaves turret it is supposed to change locality to the locality of the vehicle.
Groups:
Turrets

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
turretPath: Array
Return Value:
Return value needed

Examples

Example 1:
_isLocal = vehicle player turretLocal [0];
Example 2:
if (heli turretLocal [1]) then {heli setVehicleAmmo 1};
Example 3:
if (isNil {heli turretLocal [5]}) then {hint "Turret 5 is non-existent"};

Additional Information

See also:
See also needed

Notes

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