Bug List – ArmA: Armed Assault
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
Here are a couple of decent examples of usable information.
- Grass clumps floating in midair @ GI56, noticeable when going prone only [1.01.5094] - ~~~
- 90% of the time when getting out of a boat the player is placed under the ground. [1.01.5094].check image - ~~~
Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
Control Issues
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Editing & Scripting
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Island Issues
Mission Issues
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Multi Player Issues
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Dedicated Server Issues
Performance Issues
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Physics Issues
- Turret/Cupola of tanks seem to have almost no inertia. Cupola rotational movement(mainly stopping) feels too direct. Inertia in OFP felt much more natural like rotating tons of steel [v1.02] -wiper 16.Dec.06, 01:11 CET
- AH1 Cobra able to do loops? imho impossible in real life. Would be ok for the littlebird though. (if there´s an enhancement in heli physics either make it like BF2 or just like OFP) [1.02] burns 01:21, 16 December 2006 (CET)
- Auto-hover in choppers seems to make the chopper rotate left, right on its own accord if you take your hands off the controls (ie: don't move the mouse). It's weird. Wind effects? [1.02] Zombie Mod
- It's the tail rotor, if you're damaged it slows down a bit. Taking your hands off the controls might also stop it from automatically compensating for the counter-torque. --Big Dawg KS
- Still swimming soldiers and floating bodies aren´t really affected by waves, they always keep the relative height to the ground see video [1.02] burns 01:48, 16 December 2006 (CET)
Realism Issues
- Weapons magically stick to dead units [1.02] burns 01:50, 16 December 2006 (CET)
- Would this be more appropriate in the wish list? IMO it's not a bug, but a non-feature (that feature being the bodies dropping their weapons). --Big Dawg KS
- First Unit placed in a Helicopter still is placed on the co-pilots seat instead of being placed in the back (or the side of an MH-6). [1.02] -- W0lle 04:10, 16 December 2006 (CET)
- I think this is working as designed and not a bug. Its the same way with trucks the cargo position 1 starts in the front seat. hoz
Units/Vehicles
- Placing an "Helicopter" class vehicle in the editor and removing all of its ammo results in gunner view being very odd. You can move your mouse to move the gun, but view will remain fixed in one direction, usually towards the front of the helicopter. It doesn't matter if helicopter is crewed or not from the start. [1.02] -Sniperwolf572
- Steering wheel on RHIB boats turn in the wrong direction. [1.02] -Sniperwolf572
- Placing an Helicopter on the map and removing it's fuel still makes the crew "abandon" it's vehicle and proceed on foot. [1.02] -- W0lle 04:11, 16 December 2006 (CET)
- This sounds like its working as designed. Why would the crew stick around if it can't fly the helo without fuel? hoz
- .50 Cal. Machine guns of M113 and 5T Truck with MG have faulty ironsight view of the MG, if you turn off the crosshair, it's almost impossible to aim accurately. [1.02] -Sniperwolf572
- When a Stryker tries to cross a bridge, speeds drops below walking speed. Tried & confirmed in Corazol moving from west to east on the main bridge [1.0.2. CZ] -Zanzibar
- Stryker with Grenade Launcher stops and shakes wildly whenever grenade launcher is fired. Other vehicles with grenade launcher just stop when fired. [1.0.2] -Rudedog
- "This gun has far too much recoil for the Stryker's weight class." from http://en.wikipedia.org/wiki/Stryker_Vehicle_Controversy - so the shaking simulates that point? Weasel75 12:34, 18 December 2006 (CET)
- M113 models have little problem with stop light texture,when in shadow zone.Image --[1.02]
- Heli and Aircraft still disappear sometime. See video --[1.02]
Visual Issues
- Night sets in too abruptly. MP Clean Sweep mission revealed that bug just by chance. I have set up a small test mission to show it's occurrence. Play the mission and accelerate time, few minutes afterwards everything besides the sky goes black. Time at which this happens varies from month and day, so every day has the bug occurring at different time. Reverse happens in the morning, set the time of the test mission provided to 05:30 and accelerate time. [1.02] -Sniperwolf572
- Glass for hostel are not transparent for unit [1.0.2 GER] dob
- Glass visor/optic on Stinger is see-trough. Similar to old OFP glasses bug. Screenshot demonstrating the bug. [1.02] -Sniperwolf572
- Double crosshairs on first person view on gunner position of Stryker (M2). Screenshot to demonstrate. Upper crosshair should probably be the dot crosshair. [1.02] -Sniperwolf572
- Light cones light up objects and terrain behind them, where those objects and terrain are not exposed to light in any way. Screenshot to demonstrate. [1.02] -Sniperwolf572
- All Weapons with mounted Grenadelauncher (M4+M203...): Left hand placed in wrong position! It stucks between weapon and grenadelauncher! Its supposed to be placed below the GL! [1.02] --TheVoodoo
- During pistol reload animation, primary weapon proxy is attached to the arm instead of the back. Can look very weird if aiming up or down. Screenshot [1.02] -Sniperwolf572
- Harrier Cockpit window allows to look through building walls. See Image --SniperAndy
- Vehicle Compass Contrast is inadequate. Cannot read it against sky. It should be light text on a dark background. Make the background darker. See image -- [1.02] Dr_Eyeball, 18 Dec 2006.
- Still problems with destruction/rost-texture. Destroyed vehicles show different textures in different distances, sometimes flickering between regular and destructed texture. Weasel75 12:04, 18 December 2006 (CET)
- Dead corps desappear,already reported by burns with ver.1.01..I add a video for better explaination ,not with all units & only in 1st person view,Blufor Officer yes for example. See video --[1.02]
Weapons
- Model for laser designator is still missing. [1.02] ++Str
- No recoil on MP5. [1.02] -Sniperwolf572
- Model / Placement for "Javelin Antitank" totaly messed! [1.02] --TheVoodoo
- Still no M203 iron sight although the engine would be perect to simulate rl sight behaviour [1.02] burns 01:27, 16 December 2006 (CET)
- M203 grenades still explode if impact is closer than 30m. They should get live after about 30m flight path only [1.02] burns 01:27, 16 December 2006 (CET)
- MG´s reload to fast [1.02] burns 02:00, 16 December 2006 (CET)
- In MP, if you fire once one of the M134 fixed on the blackhawk or the gun from the cobra it will be emptied without causing any damage (except if you press the left mouse button). This bug was already present in the versions before. [1.02] --Serclaes 10:48, 16 December 2006 (CET)
- MP5 and MP5SD magazines do not have "names". Screenshot soon. [1.02] -Sniperwolf572