BIS_fnc_objectInventoryAnimatedOpen

From Bohemia Interactive Community
Revision as of 10:14, 14 June 2021 by Lou Montana (talk | contribs) (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[object, animationArray] call BIS_fnc_objectInventoryAnimatedOpen
Parameters:
object: Object - Object
animationArray: Array - An Array in form of:
0: String - Animation Name
1: Number - Animation phase
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
BIS_fnc_objectInventoryAnimatedClose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note