BIS_fnc_scaleAndTranslate

From Bohemia Interactive Community
Revision as of 19:40, 9 June 2021 by Lou Montana (talk | contribs) (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
/*
	Author: Riccardo Argiolas

	Description:
    	Translates and scales (with pivot) and fades a picture over time.

	Parameters:
	Select 0 - CONTROL: picture that has to be modified
	Select 1 - NUMBER: how much the picture has to be scaled (>1 makes it bigger, 1 keeps it the same, <1 makes it smaller)
	Select 2 - STRING: select the pivot's position (i.e. center of the scaling process)
	Select 3 - ARRAY: how much the picture has to be translated/moved in [X,Y] format
	Select 4 - NUMBER: either the duration of the animation(default) or the speed of the translation, depending on what the next parameter is set to.
	Select 5 - BOOL: true = duration will be used, false = speed will be used.
	Select 6 - NUMBER: transparency of the image at the end of the animation (1 = invisible)

	Returns: 
	NUMBER: Duration of the animation. (Useful for determining how much sleep time is needed between animations)

	Examples:
	[_controlFront, 0.8, "topLeft"] call BIS_fnc_scaleAndTranslate;
	_t = [_controlFront, 1, "bottomRight", [0.1, 0.1], 0.5, false] call BIS_fnc_scaleAndTranslate;
	sleep (_t * 2);
	[_controlFront, 0.8, "topRight", [0.5, 0.3]] call BIS_fnc_scaleAndTranslate;
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[] call BIS_fnc_scaleAndTranslate
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note