BIS_fnc_reviveEhHandleHeal

From Bohemia Interactive Community
Revision as of 19:23, 12 June 2021 by Lou Montana (talk | contribs) (Text replacement - "|=Syntax " to " ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Handles healing of unit. Unit gets fully healed after 10 seconds if current damage is smaller than initial damage, e.g. a medic healed the unit.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit] call BIS_fnc_reviveEhHandleHeal
Parameters:
unit: Object - Unit to be healed
Return Value:
Boolean - If revive is enabled for given unit it always returns false, if revive is disabled it returns Nothing

Examples

Example 1:
[BIS_unit] call BIS_fnc_reviveEhHandleHeal;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note