removeMissionEventHandler

From Bohemia Interactive Community
Revision as of 23:23, 13 June 2021 by Lou Montana (talk | contribs) (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Removes mission event handler added by addMissionEventHandler.
Groups:
Event Handlers

Syntax

Syntax:
removeMissionEventHandler [type, index]
Parameters:
type: String
index: Number - Index is returned by addMissionEventHandler.
Return Value:
Nothing

Examples

Example 1:
private _eventHandlerId = addMissionEventHandler ["Ended", { diag_log "mission complete"; }]; // ... removeMissionEventHandler ["Ended", _eventHandlerId];
Example 2:
for "_i" from 0 to 4 do { missionNamespace setVariable [format ["handler%1",_i], addMissionEventHandler ["Loaded","hint ""_i"";"]]; }; removeMissionEventHandler ["Loaded", handler2]; // Remove the third index under type "Loaded"

Additional Information

See also:
addMissionEventHandlerremoveAllMissionEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 6, 2015 - 22:02 (UTC)
SilentSpike
As of Arma 3 version 1.38 you can safely remove mission event handlers without worrying about decrementing higher indices.
EDIT: this command used to decrement other EH ids above the deleted one (e.g EH 0,1,2,3, delete EH 1, EH would be 0,1,2 now and not 0,2,3) - Lou Montana (talk) 19:29, 25 June 2020 (CEST)