waitUntil

From Bohemia Interactive Community
Revision as of 18:23, 7 May 2007 by Manny (talk | contribs)
Jump to navigation Jump to search
-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Suspend execution of function or SQF based script until condition is satisfied.
Groups:
Uncategorised

Syntax

Syntax:
waitUntil condition
Parameters:
condition: Code
Return Value:
Nothing

Examples

Example 1:
waitUntil {not alive player}
Example 2:
_i = 0; waitUntil {_i = _i + 1; _i >= 100}

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 20, 2006 - 19:55
CrashDome
waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.
Posted on May 7th, 2007 - 19:22 CET
Manny
It seems that the condition will be checked every, or almost every, frame. This could lead to performance problems, if your conditions are complex and/or rely on intensive function calls. Consider using less eager alternatives, if you don't require checking the condition all the time.

Bottom Section