preloadCamera

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Revision as of 21:32, 28 September 2023 by BrettMayson (talk | contribs)
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Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreload camPreloaded

Notes

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