preloadCamera

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Revision as of 15:58, 28 June 2007 by MaHuJa (talk | contribs) (Corrected nonsensical example - see talk page)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready.
Groups:
Uncategorised

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2" }

Additional Information

See also:
See also needed

Notes

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Notes

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