enableAudioFeature

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Revision as of 11:41, 1 April 2024 by Lou Montana (talk | contribs) (Fix)
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Description

Description:
Get the state of or enable/disable an audio feature. Available features are "lowpass" and "building_interior".
  • Arma 3 logo black.png2.14 it is possible to enable "building_interior" on an object placed in a building.
  • Arma 3 logo black.png2.14 if 'enable' argument is omitted, the command returns the current state of the feature.
Multiplayer:
To use this command on objects in multiplayer, remoteExec it globally with JIP queue enabled:
[_obj, ["building_interior", true]] remoteExec ["enableAudioFeature", 0, _obj];
Groups:
Sounds

Syntax

Syntax:
enableAudioFeature [feature, enable]
Parameters:
feature: String - "lowpass" or "building_interior"
enable: Boolean - (Optional, getter if not provided) true enable, false, disable
Return Value:
Boolean - previous state

Alternative Syntax

Syntax:
object enableAudioFeature [feature, enable]
Parameters:
object: Object
feature: String - "building_interior" or "building_exterior" only (mutually exclusive)
enable: Boolean - (Optional, getter if not provided) true enable, false, disable
Return Value:
Boolean - previous state

Examples

Example 1:
private _prevState = enableAudioFeature ["lowpass", true];
Example 2:
private _prevState = pallet enableAudioFeature ["building_interior", true];
Example 3:
private _currState = pallet enableAudioFeature ["building_interior"]; private _prevState = pallet enableAudioFeature ["building_interior", !_currState]; hint str (_currState == _prevState); // true private _currState = pallet enableAudioFeature ["building_interior"]; hint str (_currState == _prevState); // false

Additional Information

See also:
insideBuilding

Notes

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