PROPER:Mod
by the PROPER Mod Team
Mod Info
Welcome to the PROPER Mod by the PROPER Mod Team.
Hosted by armaholic
PROPER Mod project page (temporary design)
Our earnest thanks to the armaholic team for hosting our page and projects!
Projects
Learn from the configs
Preface
Not many people are doing config editing for OFP / ArmA.
However configs are actually a very powerful tool to tweak the engine to your liking.
Even better writing configs is quite simple.
There are three general problems though:
- You cannot make screenshots from your config work most times. Yet the actual player will give you props way more than pure visual changes or additions. Even more important apart from pure reskins, missions, scripts and simple file replacements configs are an essential part of any addon!
- Beginners can easily get overstrained by the amount of content in configs. In addition you can get puzzled by topics like config structure, inheritance, testing process and effect validation. Especially as BI made the overall config structure with bin.pbo in dta and the various configs in the addons folder very complicated and hard to handle.
- You even found your way to the BIKI. BI did a good start with the BIKI in terms of engine documentation. However you will soon find out that configs is the topic was least documentation. So prepare yourself to do a lot of testing and forum research.
You can influence the engine and game very direct and effective by config editing. Don't give up easily and enjoy!
Special features of the PROPER Mod
Every addon released by the PROPER Mod team has a special structure to allow people analyze our work and learn from it.
Features in detail:
- Simple, feature specific addon.
This means that every logical change is separated into one single pbo to make the changes very clear and easy to understand. - Advanced inner structure.
Each addon contains a single config.cpp. This file only points to the rest of the content via #include statements. Textures, sounds, config values are separated into various subfolders. Configs are separated into at least into cfgPatches.hpp and Core.hpp. - Documentation.
The Core.hpp (to be found in the \h subfolder) contains (technical) comments at the top about the changes done by the addon. Sometimes even additional information about config values are described. - Study and learn.
PROPER Mod addons aim for high (technical) quality and (hopefully) no errors to be found in the ArmA.RPT. So for example more complex topics like working class inheritance and properly updating existing class can be found in our work.
Installation
Preface
NEVER ever put addons (pbo files) in the ArmA\addons folder!
NOT RECOMMENDED TO BE USED IN MULTIPLAYER! THIS WILL BE CONSIDER CHEATING! NOT TESTED IN MULTIPLAYER - THERE IS ALWAYS THE CHANCE TO CRASH THE SERVER WITH MODIFIED DATA - DON'T USE IT IN MP. PERIOD.
If the server and all clients would use it, it is a different matter of course.
Instructions
Just put the single pbo file from any PROPER Mod addon in a Modfolder's addon folder. Like
..\ArmA\@PROPER\addons\PROPER_example.pbo
Additional information
- Every addon of the PROPER Mod can be used independently from the other PROPER Mod addons. Of course some addons are meant to be used in combination.
- Conflicts with other peoples' addons / work should be very unlikely due to the way our work is made (config structure / config inheritance).
- In the end the order of the different modfolders determines which addon (or more precise down to each config value) is used / active. Highest priority has the last modfolder. Like
-mod=@Mod1LeastPrio;@Mod2MidPrio;@Mod3HighestPrio.
The first modfolder technically is ArmA though, followed by @Mod1LeastPrio, @Mod2MidPrio and so on.
1st: ArmA\dta 2nd: ArmA\addons 3rd: ArmA\@Mod1LeastPrio 4th: ArmA\@Mod2MidPrio 5th: ArmA\@Mod3HighestPrio
What about AI and PVP tags?
These two tags can sometimes be found at the end of an addon / pbo. Meaning:
- AI tag means the addon is recommended only for sp or coop.
- PvP tag means the addon is recommended only for human vs human (no AI) play.
PROPER UI
PROPER UI Audio Options Dialog Redesign
- (click to download)
- Redesign of the old audio options dialog. Design goal is to make it look clean, well structured: new audio options dialog .
PROPER UI Campaigns Dialog Redesign
- (click to download)
- Redesign of the old campaigns dialog. Design goal is to make it look clean, well structured: new campaigns dialog .
PROPER UI Compass Size Expanded
- (click to download)
- Rescaled the compass object to make it far better readable .
PROPER UI Difficulty Options Dialog Redesign
- (click to download)
- Redesign of the old difficulty dialog. Design goal is to make it look clean, well structured: new difficulty dialog .
PROPER UI Gear Dialog Redesign
- (click to download)
- Complete redesign of the old gear dialog. Design goal is to make it convenient to use and not block the the players view as much as possible: new gear dialog .
PROPER UI InGameUI Cursor Color Changed
- (click to download)
- Changed the selection and leader cursor color to yellow and expanded the cursors size to make it easier to perceive it.
- Credits to the unkown initial addon maker of this idea!
PROPER UI Instant Map Object Zoom
- (click to download)
- Changed zoom duration of map objects to instant .
PROPER UI Key Configuration Dialog Redesign
- (click to download)
- Redesign of the old key configuration dialog. Design goal is to make it look clean, well structured: new key configuration dialog .
PROPER UI Main Menu Dialog Redesign
- (click to download)
- Complete redesign of the old main menu dialog .
- Design goal is to make it look clean, well structured and to be able to access all sub menus instantly and directly (without an animation): new main menu dialog .
PROPER UI Menu Click Sound
- (click to download)
- Removed sound of clicking buttons and entering menus (MOUSE2.wav and MOUSE3.wav ).
- Instead you will only hear this NEW1.wav sound.
PROPER UI Missions Dialog Redesign
- (click to download)
- Redesign of the old missions dialog. Design goal is to make it look clean, well structured: new missions dialog .
PROPER UI MP Lobby Dialog Redesign
- (click to download)
- Complete redesign of the old MP lobby dialog .
- Design goal is to make it look clean and well structured. In addition the dialog should display as much information as possible and still remain tidy (broader colums; more colums; selected server view at the very end (server name; selected mission and island; difficulty setting; server version and country) : new MP lobby dialog .
- Todo / Bug: As you can see the player listing on the right side doesn't work as desired yet. Any advice is appreciated a lot!
PROPER UI MPTable Redesign
- (click to download)
- Design goal is the complete removal of the MPTable / scores screen to make people concentrate more on playing rather than statistics.
- Todo / Bug: As you can see on this screenshot the is still a small piece left of the dialog. Any advice how to get rid of it completely is appreciated a lot!
PROPER UI No ActionIcons
- (click to download)
- Design goal is the complete removal of the console like action markers and tank marker . The action menu in the lower right corner should do the trick even better.
- In addition the action menu priorities have been reworked for better playability (more useful sequence). Check the two action menu priorities tables at the very end of this page:
PROPER UI No Loading Anim
- (click to download)
- Design goal is the removal of the loading animation (radar) . We found it annoying and without real use.
PROPER UI No LoadingPic
- (click to download)
- Design goal is the complete removal of the loading pictures (like this) . We found it annoying after a while and without real use. Black screen all the way.
PROPER UI No PeripheralVision
- (click to download)
- Design goal is the removal of the enemy / friendly / neutral peripheral vision indicator at the edge of the screen. It might be an experiment to simulate peripheral vision. However to us it seems more like a console feature. People should learn to get a proper awareness of the game world without artificial tools for themselves.
- In addition the console like blood splash at the center of the screen was removed as well. Awareness should come from natural visuals and sounds, not from artificial tools.
PROPER UI No Progress Bar
- (click to download)
- Removes the progress bar animation for all dialogs apart from the map download progress bar (no progress bar demo video) .
PROPER UI SelectIslands Dialog Redesign
- (click to download)
- Redesign of the old select islands dialog. Design goal is to make it look clean, well structured: new select islands dialog .
PROPER UI Solid Black Ingame Menus Background CSL
- (click to download)
- Replaced the ingame menu background with solid black . This makes the menus and dialogs a lot more convinient to read.
- Full credit to ColonelSandersLite for this great replacement! Thanks dude :-)
PROPER UI Speedup RscMapControl
- (click to download)
- The addon is meant to speedup the display of the map and map objects like the compass. The initial loading lag should be eliminated or significantly reduced.
- Feedback needed!
PROPER UI Video Options Redesign
- (click to download)
- Complete redesign of the old video options dialog .
- Design goal is to be able to actually see the changes while changing your settings.
You can now instantly (without an animation) switch between basic settings or advanced settings or hide the dialog altogether (not new).
PROPER Gameplay
PROPER Gameplay Object SupplyRadius Expanded
- (click to download)
- Tripled supplyRadius for all objects to make it more convenient (expanded supplyRadius demo video).
PROPER Gameplay Sound Mine Explosion Sound Effect Added
- (click to download)
- Added the good old timebomb explosion sound for a mine detonation in ArmA. :-) (timebomb.wav).
Credits: Goeth of Finnish Defence Forces Mod for the config structure.
- Added the good old timebomb explosion sound for a mine detonation in ArmA. :-) (timebomb.wav).
PROPER Gameplay Sound SoundFly Reworked
- (click to download)
- Sound levels of all weapons and ammo types reworked. Assigned a few different sounds from the weapons.pbo for soundFlys.
Credits: Values are based on Jinef's research back in the times of WGLZ, thanks mate!
- Sound levels of all weapons and ammo types reworked. Assigned a few different sounds from the weapons.pbo for soundFlys.
PROPER Gameplay Sound SupersonicCrack Effect Removed
- (click to download)
- All supersonic sounds removed. They are annoying in our view and make it almost impossible to locate the source of the projectile / reduce the sound awareness as infantry significantly. We prefer gameplay over 'realism' here (supersonic crack wav). .
PROPER Gameplay Sound TreeHit Added
- (click to download)
- Added the missing treeHit sound. Used the former OFP sound hit: treehit wav. .
- Possibly NON functional. Feedback needed!
PROPER Gameplay Vehicle All White Radar Signature PvP
- (click to download)
- PvP only: Makes all vehicles have a white radar signature (Screenshot) . Therefore this disables radar / tab locking completely. Direct click and auomated AA launcher locking still works though. Former green / red radar targets: video , screenshot
PROPER Gameplay Vehicle GetInRadius Expanded
- (click to download)
- Doubled getInRadius for all vehicles to make it more convenient (expanded getInRadius demo video).
PROPER Gameplay Vehicle InsideSoundCoef
- (click to download)
- It reduces sound volume inside vehicles significantly.
- Todo: Add example video.
If you dislike the fact that the (engine sound in particular) sound is way too loud if you are inside vehicles, you will love this one.
You will be happy to go easy on with your ears again and have a good voice chat with your buddies while being in some vehicle.
Note that the volume is still good in order to hear all the things around you. Especially in the combination with the "PROPER_Gameplay_Vehicle_OccludeAndObstructSounds" addon... it's more like the sound is very pleasantly dampened.
PROPER Gameplay Vehicle Lock AI
- (click to download)
- AI only: To make vehicle combat vs AI more enjoyable again, the tab/radar locking is re'enabled for all vehicle weapons as a workaround (example video for DShKM) .
However you need to be the _weapon commanding guy_ in the vehicle.
You either need to activate manual control or switch to gunner for a moment as group leader to get the _weapon commanding guy_ status. After that the tab/radar locking also works for driver or commander in ground vehicles without commander slot present in the vehicle (these almost all besides M1Abrams, T72 and BMP2).
PROPER Gameplay Vehicle No Lock PvP
- (click to download)
- PvP only: To make vehicle combat in PvP less based on clicking and knowledge but rather more based on skill and make it more enjoyable locking is disabled for all vehicle weapons. Guided missiles like Strela, AA can still lock vehicles of course.
PROPER Gameplay Vehicle No Alarm Sound
- (click to download)
- Disables the annoying alarm sound when being hit as a vehicle.
- Todo: Add example video.
PROPER Gameplay Vehicle No Eject Action
- (click to download)
- Removes the Eject action menu entry and the shortcut key.
- This is a gameplay change. You can now only getOut of vehicles. This means you need to wait until the vehicle has halted. No more quick eject from driving vehicles possible.
PROPER Gameplay Vehicle No Switch Seat Action
- (click to download)
- Removes the switchToXXX action menu entry and the shortcut key.
- This is a gameplay change. This should promote the use of 2/3 manned vehicles as a single guy has to getout and board the vehicle to switch to a different position now.
PROPER Gameplay Vehicle OccludeAndObstructSounds
- (click to download)
- Improve audio-visual awareness inside vehicles significantly.
- Todo: Add example video.
Well, did you ever felt lost in ArmA tanks - I am sure you did!
This is primarily due to the limited audio-visual awareness inside vehicles (compared to OFP in particular).
BI tried to introduce a fancy realism effect... as a result inside vehicles you are almost completely deaf. In other words unable to hear the surrounding sound scenery properly, like immediate hostile fire or even direct impacts at your vehicle.
This is a good day for you! With this addon, you shall become happy again!
PROPER Gameplay Vehicle StartEngine Disabled
- (click to download)
- Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
- Todo: Add example video.
PROPER Gameplay Weapon Disperion Disabled
- (click to download)
- Reduced and unified the infantry weapon dispersion for all weapons. It is now again: ["where you aim, there you hit" principle. Very satisfying comparted to the high disperion ArmA weapons like AK74PSO.
- Meant to be used in combination with PROPER Gameplay Weapon Sway Reworked.
PROPER Gameplay Weapon Dot Crosshair hedcrusha
- (click to download)
- Replaces the weapon cursor for rifles, pistols and machine guns with a dot .
- Full credit to hedcrusha for this great replacement! Thanks dude :-)
PROPER Gameplay Weapon HandGrenadeTimed Explosion OnImpact
- (click to download)
- Disabled timed effect of the grenade and made in non bouncing (expanded getInRadius demo video).
PROPER Gameplay Weapon No Dexterity
- (click to download)
- Reduces vertical weapon sway for all infantry weapons besides launcher type weapons. Horizontal weapon sway does hardly exist (or not at all) for non launcher type weapons. So the delay is mainly / solely related to ones mouse sensitivity settings. Gives the player a lot more direct mouse control over the weapon.
In addition you are recommended to double the y axis sensitivity value (mouseSensitivityY) based on your x axis value (mouseSensitivityX). The values are to be found in your "YourUser.ArmAprofile" file. Thanks to Ryan for the tip!
The floatingZoneArea should be set to the very left (equals zero) too floatingZoneArea=0.000000; in order to get the best direct mouse control over the weapon.
PROPER Gameplay Weapon Sway Reworked
- (click to download)
- Infantry weapon sway reworked. Expanded all default ArmA values a little bit (demo video)
- Values might get an expanded even more in future updates.
- Meant to be used in combination with PROPER Gameplay Weapon Disperion Disabled.
PROPER Anims
PROPER Anims Working Healing Animation
- (click to download)
- This addon fixes the missing animation , if an infantry unit heals in crouch stance with a rifle or launcher.
PROPER World
PROPER World Desert Island Instant IntroAnims
- (click to download)
- The intro missions in the main menu for OFP Desert Island in ArmA by Solus are reworked.
PROPER World Sahrani Rahmadi Instant IntroAnims
- (click to download)
- The intro missions in the main menu from Sahrani and Rahmadi are reworked. With this addon the same second you exit the editor, you are back in the main menu. Without it can take several seconds several seconds .
PROPER Effects
PROPER Effects Damage And Sea Texture Replacement Sakura Chan
- (click to download)
- This addon replaces most damage textures of vehicles. The rusty ones are exchanged by very transparent one with a few impact holes.
- In addition the water color is replaced by a new brigher more light color .
- Full credit to Sakura Chan - all textures are his work!
- This is merely a repack. Permission was kindly granted by Sakura Chan.
- howTo:
- execute "PROPER_Effects_Damage_And_Sea_Texture_Replacement_Sakura_Chan_generate_pbo.bat" located in "@PROPER\tools"
- wait some seconds for the build process to finish
- load the "@PROPER" modfolder
PROPER UI Action Menu Priority Infantry
Command | Priority | Hidden |
---|---|---|
LadderOnDown | 10 | |
LadderOnUp | 10 | |
Heal | 9,9 | |
CancelAction | 8,6 | |
CancelTakeFlag | 8,5 | |
Deactivate | 8,4 | |
DeactivateMine | 8,3 | |
ReturnFlag | 8 | |
SetTimer | 7,9 | |
StartTimer | 7,9 | |
TakeFlag | 5,9 | |
TakeDropWeapon | 5,6 | |
TakeWeapon | 5,6 | |
TakeDropMagazine | 5,5 | |
TakeMagazine | 5,5 | |
DropMagazine | 5,3 | |
PutMagazine | 5,3 | |
PutWeapon | 5,3 | |
TakeMine | 5,2 | |
LadderOff | 5 | |
GetInDriver | 4,8 | |
GetInTurret | 4,6 | |
GetInPilot | 4,5 | |
GetInCommander | 4,15 | |
GetInCargo | 4,1 | |
LoadEmptyMagazine | 4 | |
LoadMagazine | 4 | true |
LoadOtherMagazine | 4 | |
DropWeapon | 3,2 | |
HideWeapon | 3,0 | |
Talk | 2 | |
WeaponInHand | 2 | true |
User | 1,5 | |
UserType | 1,4 | |
Gear | 1 | |
FireInflame | 0,99 | |
FirePutDown | 0,99 | |
MarkEntity | 0,5199 | true |
MarkWeapon | 0,5199 | true |
UseMagazine | 0,519 | |
TouchOff | 0,515 | |
NVGoggles | 0,511 | true |
NVGogglesOff | 0,511 | true |
HideBody | 0,51 | |
UseWeapon | 0,5 | |
HandGunOff | 0,4 | |
HandGunOffStand | 0,4 | |
HandGunOn | 0,4 | |
HandGunOnStand | 0,4 | |
WeaponOnBack | 0,3 | true |
Salute | 0,11 | true |
SitDown | 0,1 | true |
StrokeFist | 0,1 | |
StrokeGun | 0,1 | |
LadderDown | 0 | |
LadderUp | 0 | |
None | 0 | |
TeamSwitch | 0 | true |
Diary | -1 | |
IngameMenu | -1 |
PROPER UI Action Menu Priority Vehicles
Command | Priority | Hidden |
---|---|---|
MoveToGunner | 4,35 | |
MoveToCommander | 4,25 | |
GetInGunner | 4,2 | |
MoveToTurret | 4,2 | |
MoveToPilot | 4,15 | |
MoveToDriver | 4,05 | |
MoveToCargo | 4,0 | |
LoadEmptyMagazine | 4 | |
LoadMagazine | 4 | true |
LoadOtherMagazine | 4 | |
SwitchMagazine | 3,0 | |
SwitchWeapon | 3,0 | |
EngineOff | 2,0 | |
EngineOn | 2,0 | |
Gear | 1 | |
ManualFire | 1 | |
ManualFireCancel | 1 | |
TurnIn | 0,95 | |
CancelLand | 0,9 | |
Land | 0,9 | |
LandGear | 0,8 | |
LandGearUp | 0,8 | |
FlapsDown | 0,7 | |
FlapsUp | 0,7 | |
TurnOut | 0,6 | |
MarkEntity | 0,5199 | true |
MarkWeapon | 0,5199 | true |
NVGoggles | 0,511 | true |
NVGogglesOff | 0,511 | true |
LightOff | 0,3 | |
LightOn | 0,3 | |
ScudLaunch | 0,04 | |
ScudStart | 0,04 | |
ScudCancel | 0,039 | |
Repair | 0,023 | |
Rearm | 0,022 | |
Refuel | 0,021 | |
AutoHover | 0,015 | |
AutoHoverCancel | 0,015 | |
Eject | 0,011 | |
GetOut | 0,010 | |
None | 0 |
PROPER Mod Team
- Members:
- The-F
- Q
- Contact:
- Page:
Updates on PROPER projects
2007-11-09
- Added PROPER Gameplay Sound TreeHit Added
- Added PROPER Gameplay Vehicle No Eject Action
- Added PROPER Gameplay Vehicle No Switch Seat Action
- Added PROPER Gameplay Weapon Disperion Disabled
- Added PROPER Gameplay Weapon Dot Crosshair hedcrusha
- Added PROPER Gameplay Weapon Sway Reworked
- Added PROPER UI Compass Size Expanded
- Added PROPER UI InGameUI Cursor Color Changed
- Added PROPER UI Instant Map Object Zoom
- Added PROPER UI Solid Black Ingame Menus Background CSL
- Added PROPER UI Speedup RscMapControl
- Fixed PROPER Gameplay Vehicle No Lock PvP
Finally all non guided weapon can no longer. All guided (missiles) can be locked.
2007-11-02
- Added PROPER Gameplay Object SupplyRadius Expanded
- Added PROPER Gameplay Sound Mine Explosion Sound Effect Added
- Added PROPER Gameplay Sound SoundFly Reworked
- Added PROPER Gameplay Sound SupersonicCrack Effect Removed
- Added PROPER Gameplay Vehicle GetInRadius Expanded
- Added PROPER Gameplay Weapon HandGrenadeTimed Explosion OnImpact
- Added PROPER Gameplay Weapon No Dexterity
- Added PROPER UI Audio Options Dialog Redesign
- Added PROPER UI Campaigns Dialog Redesign
- Added PROPER UI Difficulty Options Dialog Redesign
- Added PROPER UI Gear Dialog Redesign
- Added PROPER UI Key Configuration Dialog Redesign
- Fixed PROPER UI Main Menu Dialog Redesign
- Added PROPER UI Missions Dialog Redesign
- Fixed PROPER UI No PeripheralVision: blood splash was not completely removed (small transparent black square texture was still visible).
- Added PROPER UI No Progress Bar
- Added PROPER UI SelectIslands Dialog Redesign
- Added PROPER World Desert Island Instant IntroAnims
2007-10-30
- Added PROPER World Sahrani Rahmadi Instant IntroAnims
- Fixed PROPER Anims Working Healing Animation:
Wrong include path made it completely non functional. Sorry about that!