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Special:Specialpages
Scripting
Category:Editing
Models & Classnames: Simulation Types
This table list the simulations and the locations within the game configs where they are used.
Information specific to Data3d.pbo is in normal text.
Information specific to Res\Addons\O.pbo or the Addons folder are marked in bold.
Cold War Crisis & Resisitance
Simulation Types
Simulation |
Used In |
---|---|
cfgAmmo | |
simulation=""; |
class Default |
simulation="shotBullet"; |
class Shell: Default |
" |
class Grenade: Default |
" |
class GrenadeHand: Grenade |
" |
class MortarShell: Grenade |
simulation="shotMissile"; |
class AT3: Default |
" |
class CarlGustav: AT3 |
" |
class AT4: CarlGustav |
" |
class AA: CarlGustav |
" |
class 9K32: AA |
" |
class Hellfire: AT3 |
" |
class AT6: Hellfire |
" |
class Maverick: Hellfire |
" |
class LaserGuidedBomb: Default |
simulation="shotRocket"; |
class LAW: AT3 |
" |
class Zuni: Hellfire |
" |
class Rocket57: Zuni |
simulation="shotStroke"; |
class StrokeFistHit: Default |
" |
class StrokeGunHit: StrokeFistHit |
simulation="shotIlluminating"; |
class Flare: Grenade |
simulation="shotSmoke"; |
class SmokeShell: GrenadeHand |
simulation="shotTimeBomb"; |
class TimeBomb: Default |
simulation="shotPipeBomb"; |
class PipeBomb: TimeBomb |
simulation="shotMine"; |
class Mine: TimeBomb |
simulation="laserDesignate"; |
class LaserDesignator: Default |
cfgVehicles | |
simulation=""; |
class All |
simulation="invisible"; |
class Logic: All |
simulation="car"; |
class Car: LandVehicle |
" |
class BRMD: LandVehicle |
simulation="motorcycle"; |
class Motorcycle: LandVehicle |
simulation="tank"; |
class Tank: LandVehicle |
" |
class APC: Tank |
" |
class ZSU: Tank |
simulation="soldier"; |
class Man: Land |
simulation="helicopter"; |
class Helicopter: Air |
simulation="airplane"; | class Plane: Air |
simulation="ship"; | class Ship: AllVehicles |
simulation="parachute"; | class ParachuteBase: Helicopter |
simulation="laserTarget"; |
class LaserTarget: All |
simulation="house"; |
class Static: All |
" | class Fortress: Static |
" | class Building: Static |
" | class NonStrategic: Building |
" | class Strategic: Building |
" |
class ReammoBox: Strategic |
" |
class WeaponHolder: ReammoBox |
" |
class HeavyReammoBox: Strategic |
" |
class MachineGunBox: Strategic |
" |
class Target: Strategic |
" | class Camp: Strategic |
" |
class Fence: NonStrategic |
" |
class Shed: Strategic |
" |
class Office: Shed |
" | class Hangar_Hall: Shed |
" | class ShedSmall: Shed |
" | class House: NonStrategic |
" | class HeliH: NonStrategic |
" | class TargetTraining: NonStrategic |
" | class Chapel: NonStrategic |
" | class FuelStation: Strategic |
simulation="thing"; | class Thing: All |
" | class BarrelHelper: Thing |
" | class Table: Thing |
" | class Tablemap: Table |
simulation="thingeffect"; | class ThingEffect: Thing |
simulation="flagcarrier"; | class FlagCarrier: Strategic |
" | class Danger: FlagCarrier |
simulation="fire"; | class Fire: NonStrategic |
simulation="fountain"; | class Fountain: NonStrategic |
simulation="forest"; | class Forest: NonStrategic |
simulation="church"; | class Church: NonStrategic |
cfgNonAIVehicles | |
simulation="detector"; | class EmptyDetector |
simulation="track"; | class Track |
simulation="mark"; | class Mark |
simulation="SmokeSource"; | class SmokeSource |
simulation="ObjectDestructed"; | class ObjectDestructed |
simulation="Explosion"; | class Explosion |
simulation="Crater"; | class Crater |
simulation="CraterOnVehicle"; | class CraterOnVehicle |
simulation="Slop"; |
class Slop |
simulation="Smoke"; | class Smoke |
simulation="DynamicSound"; | class DynamicSound |
simulation="StreetLamp"; | class StreetLamp |
simulation="SoundOnVehicle"; | class SoundOnVehicle |
simulation="ThunderBolt"; | class ThunderBolt |
simulation="EditCursor"; | class EditCursor |
simulation="ObjView"; | class ObjView |
simulation="Temp"; | class Temp |
simulation="SeaGull"; | class SeaGull |
simulation="Camera"; | class Camera |
simulation="ProxyWeapon"; | class ProxyWeapon |
simulation="ProxySecWeapon"; | class ProxySecWeapon |
simulation="alwaysshow"; | class ProxyAT1_Proxy: ProxyWeapon |
" | class ProxyAmmoInTruck |
" | class Proxypostel_panelak1 |
" | class Proxypostel_panelak3 |
" | class Proxykytka3 |
" | class Proxylustr_kuch1 |
" | class Proxysporak02 |
" | class Proxystul_kuch1 |
" | class Proxyhrabe |
" | class Proxyalmara |
" | class Proxybedna_modr |
" | class Proxybedna_zel |
" | class Proxykachlaky |
" | class Proxykfietina_mensi |
" | class Proxykfietina1 |
" | class Proxykybl |
" | class Proxylustr_zarov1 |
" | class Proxyobraz_kancl1 |
" | class Proxyobraz_kancl2 |
" | class Proxyobraz_kancl3 |
" | class Proxyobraz_kancl4 |
" | class Proxyobraz_kancl5 |
" | class Proxyobraz_kancl6 |
" | class Proxypostel_panelak2 |
" | class Proxyradio2 |
" | class Proxyseno_balik |
" | class Proxyskrin_s1 |
" | class Proxyskrinka_kuch1 |
" |
class Proxyskrinka_kuch2 |
" |
class Proxystul_kancl1 |
" |
class Proxystul_kancl2 |
" |
class Proxytelevizka |
" |
class Proxyvana |
" |
class Proxyzachod2 |
" |
class Proxyzidle_dvojsedlo |
" |
class Proxyzidle_kancl1 |
" |
class Proxyzidle_mala1 |
" |
class ProxyDhangar_brownskrin |
" |
class ProxyDhangar_psacistul |
" |
class ProxyDhangar_whiteskrin |
" |
class ProxyDhangar_zidle |
" |
class ProxyDhangar_knihovna |
" |
class ProxyDkamna_bila |
" |
class ProxyDkamna_uhli |
" |
class ProxyDskrin_trojdvera |
" |
class ProxyDtelevize |
" |
class ProxyDtopeni |
" |
class ProxyDstul_konferenc |
" |
class Proxylustr_koule |
" |
class Proxyskrinka_loznice1 |
" |
class Proxyskrinka_loznice2 |
" |
class Proxyskrinka_drez |
" |
class Proxystolni_lampa1a |
" |
class ProxyDhangar_radio |
" |
class Proxyrucniky |
simulation="maverickweapon"; |
class ProxyMaverik_Proxy: ProxyWeapon |
" |
class ProxyHellfire_proxy: ProxyWeapon |
simulation="scud"; |
class ProxyScud_Strela_Proxy: ProxyWeapon |
simulation="proxycrew"; |
class ProxyCrew |
simulation="flag"; |
class ProxyFlag |
simulation="ProxyHandGun"; |
class ProxyHandGun: ProxyWeapon |