Planck/Sandbox – User

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Special:Specialpages
Scripting
Category:Editing
Models & Classnames: Simulation Types

This table list the simulations and the locations within the game configs where they are used.

Information specific to Data3d.pbo is in normal text.

Information specific to Res\Addons\O.pbo or the Addons folder are marked in bold.


Cold War Crisis & Resisitance

Simulation Types

Simulation
Used In


cfgAmmo


simulation="";
class Default
simulation="shotBullet";
class Shell: Default
"
class Grenade: Default
"
class GrenadeHand: Grenade
"
class MortarShell: Grenade
simulation="shotMissile";
class AT3: Default
"
class CarlGustav: AT3
"
class AT4: CarlGustav
"
class AA: CarlGustav
"
class 9K32: AA
"
class Hellfire: AT3
"
class AT6: Hellfire
"
class Maverick: Hellfire
"
class LaserGuidedBomb: Default
simulation="shotRocket";
class LAW: AT3
"
class Zuni: Hellfire
"
class Rocket57: Zuni
simulation="shotStroke";
class StrokeFistHit: Default
"
class StrokeGunHit: StrokeFistHit
simulation="shotIlluminating";
class Flare: Grenade
simulation="shotSmoke";
class SmokeShell: GrenadeHand
simulation="shotTimeBomb";
class TimeBomb: Default
simulation="shotPipeBomb";
class PipeBomb: TimeBomb
simulation="shotMine";
class Mine: TimeBomb
simulation="laserDesignate";
class LaserDesignator: Default
cfgVehicles


simulation="";
class All
simulation="invisible";
class Logic: All
simulation="car";
class Car: LandVehicle
"
class BRMD: LandVehicle
simulation="motorcycle";
class Motorcycle: LandVehicle
simulation="tank";
class Tank: LandVehicle
"
class APC: Tank
"
class ZSU: Tank
simulation="soldier";
class Man: Land
simulation="helicopter";
class Helicopter: Air
simulation="airplane"; class Plane: Air
simulation="ship"; class Ship: AllVehicles
simulation="parachute"; class ParachuteBase: Helicopter
simulation="laserTarget";
class LaserTarget: All
simulation="house";
class Static: All
" class Fortress: Static
" class Building: Static
" class NonStrategic: Building
" class Strategic: Building
"
class ReammoBox: Strategic
"
class WeaponHolder: ReammoBox
"
class HeavyReammoBox: Strategic
"
class MachineGunBox: Strategic
"
class Target: Strategic
" class Camp: Strategic
"
class Fence: NonStrategic
"
class Shed: Strategic
"
class Office: Shed
" class Hangar_Hall: Shed
" class ShedSmall: Shed
" class House: NonStrategic
" class HeliH: NonStrategic
" class TargetTraining: NonStrategic
" class Chapel: NonStrategic
" class FuelStation: Strategic
simulation="thing"; class Thing: All
" class BarrelHelper: Thing
" class Table: Thing
" class Tablemap: Table
simulation="thingeffect"; class ThingEffect: Thing
simulation="flagcarrier"; class FlagCarrier: Strategic
" class Danger: FlagCarrier
simulation="fire"; class Fire: NonStrategic
simulation="fountain"; class Fountain: NonStrategic
simulation="forest"; class Forest: NonStrategic
simulation="church"; class Church: NonStrategic
cfgNonAIVehicles


simulation="detector"; class EmptyDetector
simulation="track"; class Track
simulation="mark"; class Mark
simulation="SmokeSource"; class SmokeSource
simulation="ObjectDestructed"; class ObjectDestructed
simulation="Explosion"; class Explosion
simulation="Crater"; class Crater
simulation="CraterOnVehicle"; class CraterOnVehicle
simulation="Slop";
class Slop
simulation="Smoke"; class Smoke
simulation="DynamicSound"; class DynamicSound
simulation="StreetLamp"; class StreetLamp
simulation="SoundOnVehicle"; class SoundOnVehicle
simulation="ThunderBolt"; class ThunderBolt
simulation="EditCursor"; class EditCursor
simulation="ObjView"; class ObjView
simulation="Temp"; class Temp
simulation="SeaGull"; class SeaGull
simulation="Camera"; class Camera
simulation="ProxyWeapon"; class ProxyWeapon
simulation="ProxySecWeapon"; class ProxySecWeapon
simulation="alwaysshow"; class ProxyAT1_Proxy: ProxyWeapon
" class ProxyAmmoInTruck
" class Proxypostel_panelak1
" class Proxypostel_panelak3
" class Proxykytka3
" class Proxylustr_kuch1
" class Proxysporak02
" class Proxystul_kuch1
" class Proxyhrabe
" class Proxyalmara
" class Proxybedna_modr
" class Proxybedna_zel
" class Proxykachlaky
" class Proxykfietina_mensi
" class Proxykfietina1
" class Proxykybl
" class Proxylustr_zarov1
" class Proxyobraz_kancl1
" class Proxyobraz_kancl2
" class Proxyobraz_kancl3
" class Proxyobraz_kancl4
" class Proxyobraz_kancl5
" class Proxyobraz_kancl6
" class Proxypostel_panelak2
" class Proxyradio2
" class Proxyseno_balik
" class Proxyskrin_s1
" class Proxyskrinka_kuch1
"
class Proxyskrinka_kuch2
"
class Proxystul_kancl1
"
class Proxystul_kancl2
"
class Proxytelevizka
"
class Proxyvana
"
class Proxyzachod2
"
class Proxyzidle_dvojsedlo
"
class Proxyzidle_kancl1
"
class Proxyzidle_mala1
"
class ProxyDhangar_brownskrin
"
class ProxyDhangar_psacistul
"
class ProxyDhangar_whiteskrin
"
class ProxyDhangar_zidle
"
class ProxyDhangar_knihovna
"
class ProxyDkamna_bila
"
class ProxyDkamna_uhli
"
class ProxyDskrin_trojdvera
"
class ProxyDtelevize
"
class ProxyDtopeni
"
class ProxyDstul_konferenc
"
class Proxylustr_koule
"
class Proxyskrinka_loznice1
"
class Proxyskrinka_loznice2
"
class Proxyskrinka_drez
"
class Proxystolni_lampa1a
"
class ProxyDhangar_radio
"
class Proxyrucniky
simulation="maverickweapon";
class ProxyMaverik_Proxy: ProxyWeapon
"
class ProxyHellfire_proxy: ProxyWeapon
simulation="scud";
class ProxyScud_Strela_Proxy: ProxyWeapon
simulation="proxycrew";
class ProxyCrew
simulation="flag";
class ProxyFlag
simulation="ProxyHandGun";
class ProxyHandGun: ProxyWeapon