Mod.cpp/bin File Format
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A mod.cpp is to offer more detailed information in the expansion menu for mod folders.
Since Operation Arrowhead the root folder of a mod folder can (optionally) contain a mod.bin/cpp. Like arma2\@MyMod\
It is used to provide more details than just '@MyMod' listed on the right side in the main menu.
name = "Cold War Rearmed²"; picture = \some\paafile\somewere.paa; actionName = "Website"; action = "http://cwr.armedzone.com/";
This is the standard method, and quite inconvenient.
An unsatisfactory alternative is to make a pbo with the prefix set to your Mods\ root name. (Which presumes your user's wont change it).
The alternative is a pbo with a config and to define your cfgMods class. BI samples:
class CfgMods { defaultAction = "http://www.arma2.com/mods"; class Expansion { dir = "Expansion"; name = "Arma 2: Operation Arrowhead"; picture = "ca\ui\data\logo_arma2ep1_ca.paa"; hidePicture = 0; hideName = 1; action = "http://www.arma2.com/arrowhead"; }; class BAF { dir = "BAF"; name = "Arma 2: British Armed Forces (Lite)"; picture = "ca\data_baf\mod.paa"; action = "http://www.arma2.com/BAF"; hash = "BAF v. 1.03"; hideName = 1; actionName = "Buy Now"; hidePicture = 1; islite = 1; }; class PMC { dir = "PMC"; picture = "ca\ui\data\logo_arma2pmc_ca.paa"; hash = "PMC v. 1.02"; action = "http://www.arma2.com/PMC"; hideName = 1; name = "Arma 2: Private Military Company"; hidePicture = 0; }; };