in
Jump to navigation
Jump to search
Description
- Description:
- Checks whether value is in array, unit in vehicle or position inside location. In case of value in array check, String values will be compared on CaSEseNsiTIve basis (see Example 2). Note you can not test for arrays within arrays using this command.
- Groups:
- Uncategorised
Syntax 1
- Syntax:
- value in array
- Parameters:
- value: Anything - any value (Arma 2 cannot match Array)
- array: Array - array of values
- Return Value:
- Boolean
Syntax 2
- Syntax:
- unit in vehicle
- Parameters:
- unit: Object - person
- vehicle: Object - transport
- Return Value:
- Boolean
Syntax 3
- Syntax:
- position in location
- Parameters:
- position: Array - format Position2D or Position3D
- location: Location
- Return Value:
- Boolean
Examples
- Example 1:
1 in [0,1,2]; //true
- Example 2:
"lol" in ["Lol", "LOL", "loL"]; //false "loL" in ["Lol", "LOL", "loL"]; //true
- Example 3:
- Arma 3:
[1,2,3] in [[1,2,3],[4,5,6]]; //true
- Example 4:
_isInCar = player in car;
- Example 5:
- Arma 3:
_isInside = [1000,2000,0] in myLocation;
Additional Information
- See also:
- setresizereversepushBackpushBackUniqueapplyselectfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinString
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 15:58, 18 January 2007 (CET)
- T_D
-
For a case-insensitive test use count:
{_x == "lol"} count ["Lol", "LOL", "loL"]; //returns 3.
Checking if an array (for example a position) is in another array doesn't produce an error, but it will always return false. e.g.[0,0,0] in [[0,0,0],[1,4,3],[5,3,1]]; //returns: false.
Bottom Section
- Posted on August 23, 2014 - 10:10 (UTC)
- PabstMirror
-
As of Arma 3 1.26:
[0,0,0] in [[0,0,0],[1,4,3],[5,3,1]]; //returns true [1,2,3] in [[1,2,3],[4,5,6]]; //returns true
Assuming it is now using comparison as found in isEqualTo
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Variables