lineIntersectsWith

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Revision as of 21:50, 16 November 2013 by Killzone Kid (talk | contribs)
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Description

Description:
Returns objects intersecting with the virtual line from begPos to endPos. Default sort order of the output array: closest object first. To reverse order set reverseOrder param to true.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersectsWith [begPos, endPos, objIgnore1, objIgnore2, reverseOrder]
Parameters:
begPos: PositionASL - virtual line start
endPos: PositionASL - virtual line end
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
reverseOrder: (optional) Boolean - true: reverse sort order => furthermost object first; false: default sort order => closest object first.
Return Value:
Array - intersecting objects

Examples

Example 1:
_objects = lineIntersectsWith [eyePos player, ATLtoASL screenToWorld [0.5,0.5]];
Example 2:
Reverse sorting: _objects = lineIntersectsWith [eyePos player, ATLtoASL screenToWorld [0.5,0.5], objNull, objNull, true];
Example 3:
Ignore objects: _objects = lineIntersectsWith [eyePos player, aimPos chopper, player, chopper];

Additional Information

See also:
terrainIntersectlineIntersects

Notes

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Notes

Posted on may 31, 2012 - 10:50 (CEST)
Lou Montana
Please note the difference :
  • terrainIntersect
  • lineIntersects
  • lineIntersectsWith

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