getFatigue
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Description
- Description:
- Returns fatigue of given unit.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
value = getFatigue player;
- Example 2:
if (getFatigue player < 0.5) Then { player sideChat "I'm good to go!" };
Additional Information
- See also:
- setFatigueenableFatigue
Notes
-
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Notes
- Killzone_Kid
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getFatigue can be applied to remote unit however it will not read the changes made to unit's fatigue with setFatigue command. Only natural changes resulting from unit moving will be counted. When applied to local unit, it will read resulting value of natural fatigue combined with artificial changes added locally by setFatigue.