enableFatigue

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Introduced with Arma 3 version 0.50
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Arma 3
Version:
0.50

Description

Description:
Enables/Disables the person's fatigue.

Syntax

Syntax:
unit enableFatigue enable
Parameters:
unit: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
player enableFatigue false;
Example 2:
{ _x enableFatigue false; } forEach (units group player);

Additional Information

Multiplayer:
-
See also:
getFatiguesetFatigue

Notes

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Notes

Bottom Section

Posted on March 24, 2015 - 16:30 (UTC)
Harmdhast
When the player dies enableFatigue is set to true after the respawn
Posted on January 27, 2016 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.