BIS_fnc_loadInventory

From Bohemia Interactive Community
Revision as of 15:10, 25 July 2014 by Str (talk | contribs) (1 revision)
Jump to navigation Jump to search


Hover & click on the images for description

Description

Description:
/*

	Description:
	Add config defined inventory to an unit

	Parameter(s):
		0: OBJECT - object which will receive the loadout
		1:
			CONFIG - link to CfgVehicles soldier or to CfgRespawnInventory
			ARRAY in format [NAMESPACE or GROUP or OBJECT,STRING] - inventory saved using BIS_fnc_saveInventory
		2: ARRAY of STRINGs - config entries to be ignored (e.g. "weapons", "uniform", ...)

	Returns:
	BOOL
*/

#define DEFAULT_SLOT 0
#define MUZZLE_SLOT 101
#define OPTICS_SLOT 201
#define FLASHLIGHT_SLOT 301
#define FIRSTAIDKIT_SLOT 401
#define FINS_SLOT 501
#define BREATHINGBOMB_SLOT 601
#define NVG_SLOT 602
#define GOGGLE_SLOT 603
#define SCUBA_SLOT 604
#define HEADGEAR_SLOT 605
#define UNIFORM_SLOT 801// just for DEBUG
#define FACTOR_SLOT 607

#define HMD_SLOT       616
#define BINOCULAR_SLOT 617
#define MEDIKIT_SLOT   619
#define RADIO_SLOT    611

#define VEST_SLOT      701
#define BACKPACK_SLOT  901

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section