CfgMusic – Arma 3
Arma 3 Music, can be played with playMusic <classname>, for example:
playMusic "SkyNet";
No. | Title | Class Name | Duration |
---|---|---|---|
1 | This Is War | LeadTrack01_F | 162 |
2 | This Is War a | LeadTrack01a_F | 162 |
3 | This Is War b | LeadTrack01b_F | 162 |
4 | Main Menu | LeadTrack01c_F | 128 |
5 | Proteus | LeadTrack02_F | 94 |
6 | Combined Arms | LeadTrack03_F | 96 |
7 | Action Dark 2 | LeadTrack04_F | 151 |
8 | Action Dark | LeadTrack04a_F | 111 |
9 | Taking Kavala | LeadTrack05_F | 96 |
10 | Down at the Girina Bay | LeadTrack06_F | 184 |
11 | The East Wind - Alternative 1 | AmbientTrack01_F | 190 |
12 | The East Wind | AmbientTrack01a_F | 184 |
13 | The East Wind - Alternative 2 | AmbientTrack01b_F | 184 |
14 | Solar Power | AmbientTrack03_F | 114 |
15 | Night percussions | AmbientTrack04a_F | 194 |
16 | Night ambient | AmbientTrack04_F | 204 |
17 | Car and Heli | BackgroundTrack03_F | 111 |
18 | Underwater 2 | BackgroundTrack01_F | 98 |
19 | Underwater 1 | BackgroundTrack01a_F | 96 |
20 | On The Road | BackgroundTrack02_F | 88 |
21 | N/A | Track01_Proteus | 94 |
22 | N/A | Track02_SolarPower | 114 |
23 | N/A | Track03_OnTheRoad | 88 |
24 | N/A | Track04_Underwater1 | 96 |
25 | N/A | Track05_Underwater2 | 98 |
26 | N/A | Track06_CarnHeli | 111 |
27 | N/A | Track07_ActionDark | 111 |
28 | N/A | Track08_Night_ambient | 204 |
29 | N/A | Track09_Night_percussions | 194 |
30 | N/A | Track10_StageB_action | 96 |
31 | N/A | Track11_StageB_stealth | 184 |
32 | N/A | Track12_StageC_action | 96 |
33 | N/A | Track13_StageC_negative | 184 |
34 | N/A | Track14_MainMenu | 128 |
35 | N/A | Track15_MainTheme | 162 |
36 | Stage A: Lead Track 01 (Conquistador) | LeadTrack01_F_EPA | 96 |
37 | Stage A: Lead Track 02 (Aegis Blues) | LeadTrack02_F_EPA | 117 |
38 | Stage A: Lead Track 02 (Aegis Blues - Alternative 1) | LeadTrack02a_F_EPA | 53 |
39 | Stage A: Lead Track 02 (Aegis Blues - Alternative 2) | LeadTrack02b_F_EPA | 62 |
40 | Stage A: Lead Track 03 (Survive the Hard Part) | LeadTrack03_F_EPA | 138 |
41 | Stage A: Lead Track 03 (Survive the Hard Part - Alternative) | LeadTrack03a_F_EPA | 23 |
42 | Stage A: Event Track 01 (Fragmented) | EventTrack01_F_EPA | 29 |
43 | Stage A: Event Track 01 (Fragmented - Alternative) | EventTrack01a_F_EPA | 28 |
44 | Stage A: Event Track 02 (Horizon Scan) | EventTrack02_F_EPA | 36 |
45 | Stage A: Event Track 02 (Horizon Scan - Alternative) | EventTrack02a_F_EPA | 36 |
46 | Stage A: Event Track 03 (Chemistry of War) | EventTrack03_F_EPA | 36 |
47 | Stage A: Event Track 03 (Chemistry of War - Alternative) | EventTrack03a_F_EPA | 35 |
48 | Stage B: Lead Track 01 (Adapt) | LeadTrack01_F_EPB | 135 |
49 | Stage B: Lead Track 01 (Adapt - Alternative) | LeadTrack01a_F_EPB | 85 |
50 | Stage B: Lead Track 02 (Exit Strategy) | LeadTrack02_F_EPB | 179 |
51 | Stage B: Lead Track 02 (Exit Strategy - Alternative 1) | LeadTrack02a_F_EPB | 70 |
52 | Stage B: Lead Track 02 (Exit Strategy - Alternative 2) | LeadTrack02b_F_EPB | 117 |
53 | Stage B: Lead Track 03 (Beyond Recognition) | LeadTrack03_F_EPB | 123 |
54 | Stage B: Lead Track 03 (Beyond Recognition - Alternative 1) | LeadTrack03a_F_EPB | 101 |
55 | Stage B: Lead Track 04 (Canton Protocol) | LeadTrack04_F_EPB | 132 |
56 | Stage B: Event Track 01 (Resist) | EventTrack01_F_EPB | 36 |
57 | Stage B: Event Track 01 (Resist - Alternative) | EventTrack01a_F_EPB | 28 |
58 | Stage B: Event Track 02 (Ambush) | EventTrack02_F_EPB | 22 |
59 | Stage B: Event Track 02 (Ambush - Alternative) | EventTrack02a_F_EPB | 22 |
60 | Stage B: Event Track 03 (Recon) | EventTrack03_F_EPB | 30 |
61 | Stage B: Event Track 04 (Radio Silence) | EventTrack04_F_EPB | 45 |
62 | Stage B: Event Track 04 (Radio Silence - Alternative 1) | EventTrack04a_F_EPB | 41 |
63 | Stage B: Event Track 03 (Recon - Alternative) | EventTrack03a_F_EPB | 30 |
64 | Stage B: Ambient Track 01 (Signal Lost) | AmbientTrack01_F_EPB | 69 |
65 | Stage B: Background Track 01 (The Hunt) | BackgroundTrack01_F_EPB | 127 |
66 | Stage C: Lead Track 01 (Back on Stratis) | LeadTrack01_F_EPC | 94 |
67 | Stage C: Lead Track 02 (LZ hot) | LeadTrack02_F_EPC | 96 |
68 | Stage C: Lead Track 03 (The Trap) | LeadTrack03_F_EPC | 147 |
69 | Stage C: Lead Track 04 (In the Open) | LeadTrack04_F_EPC | 129 |
70 | Stage C: Lead Track 05 (Revenge) | LeadTrack05_F_EPC | 87 |
71 | Stage C: Lead Track 06 (Win) | LeadTrack06_F_EPC | 132 |
72 | Stage C: Lead Track 06 (Win - Alternative 1) | LeadTrack06b_F_EPC | 66 |
73 | Stage C: Event Track 01 (Farewell Altis) | EventTrack01_F_EPC | 39 |
74 | Stage C: Event Track 02 (Broken Barricade) | EventTrack02_F_EPC | 47 |
75 | Stage C: Event Track 02 (Broken Barricade - Alternative 1) | EventTrack02b_F_EPC | 30 |
76 | Stage C: Event Track 03 (Unforeseen Perdition) | EventTrack03_F_EPC | 88 |
77 | Stage C: Background Track 01 (Alone) | BackgroundTrack01_F_EPC | 96 |
78 | Stage C: Background Track 02 (Just Another Day) | BackgroundTrack02_F_EPC | 98 |
79 | Stage C: Background Track 03 (Altis Requiem) | BackgroundTrack03_F_EPC | 148 |
80 | Stage C: Background Track 04 (Assembly) | BackgroundTrack04_F_EPC | 80 |
81 | N/A | C_EA_RadioBroadcast1 | 42 |
82 | N/A | C_EA_RadioBroadcast2 | 38 |
83 | N/A | C_EA_RadioMusic1 | 52 |
84 | N/A | C_EA_RadioMusic2 | 72 |
85 | Zeus Theme | LeadTrack01_F_Curator | 182 |
86 | Mission Accomplished | EventTrack01_F_Curator | 11 |
87 | Mission Failed | EventTrack02_F_Curator | 16 |
88 | Mission Accomplished (Zeus) | EventTrack03_F_Curator | 16 |
89 | N/A | click | N/A |
90 | N/A | RadioAmbient1 | N/A |
91 | N/A | RadioAmbient2 | N/A |
92 | N/A | RadioAmbient3 | N/A |
93 | N/A | RadioAmbient4 | N/A |
94 | N/A | RadioAmbient5 | N/A |
95 | N/A | RadioAmbient6 | N/A |
96 | N/A | RadioAmbient7 | N/A |
97 | N/A | RadioAmbient8 | N/A |
98 | N/A | RadioAmbient9 | N/A |
99 | N/A | RadioAmbient10 | N/A |
100 | N/A | RadioAmbient11 | N/A |
101 | N/A | RadioAmbient12 | N/A |
102 | N/A | RadioAmbient13 | N/A |
103 | N/A | RadioAmbient14 | N/A |
104 | N/A | RadioAmbient15 | N/A |
105 | N/A | RadioAmbient16 | N/A |
106 | N/A | RadioAmbient17 | N/A |
107 | N/A | RadioAmbient18 | N/A |
108 | N/A | RadioAmbient19 | N/A |
109 | N/A | RadioAmbient20 | N/A |
110 | N/A | RadioAmbient21 | N/A |
111 | N/A | RadioAmbient22 | N/A |
112 | N/A | RadioAmbient23 | N/A |
113 | N/A | RadioAmbient24 | N/A |
114 | N/A | RadioAmbient25 | N/A |
115 | N/A | RadioAmbient26 | N/A |
116 | N/A | RadioAmbient27 | N/A |
117 | N/A | RadioAmbient28 | N/A |
118 | N/A | RadioAmbient29 | N/A |
119 | N/A | RadioAmbient30 | N/A |
120 | N/A | Fallout | N/A |
121 | N/A | Defcon | N/A |
122 | N/A | Wasteland | N/A |
123 | N/A | SkyNet | N/A |
124 | N/A | MAD | N/A |
125 | N/A | radio_music | N/A |
126 | This is War (VR Remix) | LeadTrack01_F_Bootcamp | 164 |
127 | This is War (VR Remix - loop) | LeadTrack01b_F_Bootcamp | 32 |
128 | Evolution | LeadTrack02_F_Bootcamp | 242 |
129 | Epic Split | LeadTrack03_F_Bootcamp | 61 |
130 | This is War (Heli Remix) | LeadTrack01_F_Heli | 164 |
131 | This is War (Marksmen Remix) | LeadTrack01_F_Mark | 158 |
132 | Marksmen DLC: Lead Track 02 (Into the Sun) | LeadTrack02_F_Mark | 172 |
133 | Marksmen DLC: Lead Track 03 (Marksmen) | LeadTrack03_F_Mark | 130 |
134 | This Is War (Apex Remix) | LeadTrack01_F_EXP | 140 |
135 | This Is War (Apex Remix) - Part 1 | LeadTrack01a_F_EXP | 140 |
136 | This Is War (Apex Remix) - Part 2 | LeadTrack01b_F_EXP | 140 |
137 | This Is War (Apex Remix) - Part 3 | LeadTrack01c_F_EXP | 140 |
138 | An Unknown Enemy | LeadTrack02_F_EXP | 140 |
139 | No Time For Questions | LeadTrack03_F_EXP | 140 |
140 | Through The Jungle | AmbientTrack01_F_EXP | 140 |
141 | Through The Jungle - Part 1 | AmbientTrack01a_F_EXP | 140 |
142 | Through The Jungle - Part 2 | AmbientTrack01b_F_EXP | 140 |
143 | Welcome To Tanoa | AmbientTrack02_F_EXP | 140 |
144 | Welcome To Tanoa - Part 1 | AmbientTrack02a_F_EXP | 140 |
145 | Welcome To Tanoa - Part 2 | AmbientTrack02b_F_EXP | 140 |
146 | Welcome To Tanoa - Part 3 | AmbientTrack02c_F_EXP | 140 |
147 | Welcome To Tanoa - Part 4 | AmbientTrack02d_F_EXP | 140 |
The code used to extract config:
"debug_console" callExtension "C";
"debug_console" callExtension format ["{| class=""wikitable sortable"" width=""100%1""", "%"];
"debug_console" callExtension format ["! width=""5%1"" |No.", "%"];
"debug_console" callExtension format ["! width=""45%1"" |Title", "%"];
"debug_console" callExtension format ["! width=""40%1"" |Class Name", "%"];
"debug_console" callExtension format ["! width=""10%1"" |Duration", "%"];
"debug_console" callExtension "";
_cfg = configFile >> "CfgMusic";
_n = 0;
for "_i" from 0 to count _cfg - 1 do {
_class = _cfg select _i;
if (isClass _class) then {
_n = _n + 1;
"debug_console" callExtension format ["|-"];
"debug_console" callExtension format ["| %1", _n];
private _name = getText (_class >> "name");
"debug_console" callExtension format ["| %1", if (_name == "") then {"N/A"} else {_name}];
"debug_console" callExtension format ["| %1", configName _class];
private _duration = getNumber (_class >> "duration");
"debug_console" callExtension format ["| %1", if (_duration == 0) then {"N/A"} else {_duration}];
"debug_console" callExtension "";
};
};
"debug_console" callExtension format ["|}"];