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I did some testing. I think this command should be spelled "nill". "nil" does nothing, while "nill" deletes the variable. This spelling mistake has been around since the OFP scripting reference. --Maddmatt 15:43, 29 September 2007 (CEST)
- Are you sure? This works fine:
AVAR="A" ; AVAR=Nil ; Hint Format ["Var %1 IsNil %2",AVAR,IsNil "AVAR"];
- UNN 20:54, 29 September 2007 (CEST)
- nil is correct. There is nothing like nill. (Because of the way Void values are handled nill may appear to be working, because it is handled as undefined variable) --Suma 22:45, 29 September 2007 (CEST)
Ok thanks for the replies. I just had some weird results earlier. Will try it again.--Maddmatt 23:07, 29 September 2007 (CEST)
- To avoid further confusion I suggest we use the word moot instead. --Doolittle 06:17, 2 October 2007 (CEST)
Return value
Not sure what's the 'correct' return value: Nothing or Void
I think Any Value is definitively wrong, so I changed it back to Void.--Master85 (talk) 17:39, 21 April 2014 (CEST)
- Posted on April 08, 2016 - 21:35 (UTC)
- 'Pierre MGI
-
To illustrate Mikero's comment:
Destroying a variable doesn't mean the engine "reset" the "container" of the value.
For example, just test:
0 = [] spawn { while {true} do { sleep 0.5; if (isNil "my_var") then {my_var = player addAction ["useless action", {}]}; player removeAction my_var; hintSilent format ["%1", my_var]; my_var = nil; }}
Container my_var is still incremented, even if value my_var is voided.