Sound: SoundControllers – Arma 3
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Environment variables
Note: This is just an overview and not necessarily a complete list. Reflects A3 1.60 state.
cfgAmmo
- forest
- houses
- interior
- meadow
- sea
- trees
X max X
cfgWeapons
- forest
- houses
- interior
- meadows
- sea
- trees
X max X
CfgSoundShaders
- forest
- houses
- interior
- meadow
- meadows
- sea
- trees
X max X
CfgEnvSounds
- coast
- forest
- hills
- houses
- night
- rain
- sea
- trees
- windy
X factor[DDD,DDD]
CfgWorlds
- forest
- hills
- houses
- meadow
- night
- rain
- sea
- trees
- WaterDepth
- windy
X factor[DDD,DDD] X interpolate[DDD,DDD,DDD,DDD]
CfgVehicles
- asphalt
- forest
- grass
- gravel
- hills
- houses
- meadow
- mud
- rain
- rock
- sand
- sea
- trees
- water
- waterDepth
- camPos
- playerPos
- angVelocity
- damper0
- engineOn
- gmeterZ
- lateralMovement
- latSlipDrive
- LongSlipDrive
- motorDamage
- rotorDamage
- rotorSpeed
- rotorThrust
- rpm
- scrubBuilding
- scrubLand
- scrubTree
- slingLoadActive
- speed
- thrust
- transmissionDamage
X factor[DDD,DDD] X interpolate[DDD,DDD,DDD,DDD] X max X X min X