BIS_fnc_addVirtualItemCargo

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Description

Description:
Add virtual items to an object (e.g., ammo box). Virtual items can be selected in the Arsenal.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object,itemClasses,addItemsGlobal,arsenal] call BIS_fnc_addVirtualItemCargo
Parameters:
object: Object - Object to which items will be added
itemClasses: String or Array of strings - Item classes
addItemsGlobal: Boolean - (Optional, default false) True to add items globally
arsenal: Boolean - (Optional, default true) True to add Arsenal action
Return Value:
Array of arrays - All virtual items in objects's space in format:

Examples

Example 1:
[ BIS_ammoBox, ["class_1","class_2"], false, true ] call BIS_fnc_addVirtualItemCargo;

Additional Information

See also:
ArsenalBIS_fnc_addVirtualBackpackCargoBIS_fnc_addVirtualMagazineCargoBIS_fnc_addVirtualWeaponCargoBIS_fnc_arsenalBIS_fnc_getVirtualBackpackCargoBIS_fnc_getVirtualItemCargoBIS_fnc_getVirtualMagazineCargoBIS_fnc_getVirtualWeaponCargoBIS_fnc_removeVirtualBackpackCargoBIS_fnc_removeVirtualItemCargoBIS_fnc_removeVirtualMagazineCargoBIS_fnc_removeVirtualWeaponCargo

Notes

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Notes

Bottom Section

Posted on October 16, 2014 - 23:55 (UTC)
Kamaradski
In AmmoboxInit mode, for the ammobox to ONLY contain your white-listed items in the ammobox, you should first issue the BIS_fnc_removeVirtualItemCargo command. Otherwise the box will contain non whitelisted clutter.

Example: ["AmmoboxInit",[_myBox,true]] call BIS_fnc_arsenal; [_myBox,[true],true] call BIS_fnc_removeVirtualItemCargo; [_myBox,["U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt"],true] call BIS_fnc_addVirtualItemCargo;