Terrain Processor: Point: With Rotation

From Bohemia Interactive Community
Revision as of 13:48, 9 August 2015 by Tom 48 97 (talk | contribs) (Created page with "Point {{TerrainProcessorManual|Point: With Rotation|BITasksPlugin.dll|Point, PointM, PointZ|No|= |DESCRIPTION=Method puts objects on poin...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Task details

Task name : Point: With Rotation

Dll plugin name : BITasksPlugin.dll

Geometry type : Point, PointM, PointZ

Heightmap : No

Description

Method puts objects on points with defined or random rotation.


Object prototype parameters

  • OBJECT - Object's prototype name
  • PROB - Object's probability
  • MINHEIGHT - Minimal size in %
  • MAXHEIGHT - Maximal size in %
  • RANDROT- Random rotation (true x false)
  • ROTATION- If random rotation is false, then use this value

Usage

Very simple algorithm, it places objects with fixed or random rotation on given points. It can be used for any single object where particular orientation is desired and known: small crosses, chapels, street lights, towers etc.

Algorithm

For each shape point do :

  1. Get rotation
  2. Add object