canMove

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Revision as of 07:20, 22 July 2016 by PierreMGI (talk | contribs)
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Description

Description:
Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel!
Groups:
Uncategorised

Syntax

Syntax:
Boolean = canMove unitName
Parameters:
unitName: Object
Return Value:
Boolean - true if the vehicle is still able to move, false if not

Examples

Example 1:
SQS: ?!(canMove _tank) : player sideChat "He's nailed on the ground! Now hurry!"
Example 2:
if (!canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFirecanStand

Notes

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Notes

Posted on 08:17, 22 Juil 2016 (UTC)
Pierre MGI
This command will return true for a car or a tank out of fuel, but false for an helicopter or a plane for the same condition.

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