BIS_fnc_establishingShot
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Description
- Description:
- Play a fake UAV observational sequence which serves as an establishing shot.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn,waitTime] spawn BIS_fnc_establishingShot
- Parameters:
- target: Object or Array - Target or target's position
- text: String - Text to display
- altitude: Number - (optional) Altitude (in meters)
- radius: Number - (optional) Radius of the circular movement (in meters)
- angle: Number - Viewing angle (in degrees)
- rotation: Number - Direction of camera movement (0: anti-clockwise, 1: clockwise, default: random)
- iconOptions: Array - Objects/positions/groups to display icons over
Syntax: [[icon, color, target, size X, size Y, angle, text, shadow], (...)] - mode: Number - 0: normal (default), 1: world scenes
- fadeIn: Boolean - Fade in after completion (default: true)
- waitTime: Number - Wait time in seconds after the shot has been completed (Since Arma 3 1.81)
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot
Additional Information
- See also:
- BIS_fnc_dynamicTextGUI functions
Notes
-
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Notes
Bottom Section
- Posted on January 28, 2018 - 02:01 (UTC)
- Lou Montana
-
Be aware that spawning this function will set enableSaving to true. Quick workaround:
_savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; waitUntil { scriptDone _handle }; enableSaving [_savingEnabled, false];
Or, if you can't wait the end of the establishing shot:_savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; _handle spawn { waitUntil { scriptDone _this }; enableSaving [_savingEnabled, false]; };