BIS_fnc_endMission
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Description
- Description:
- Ends mission with a fade effect. See Debriefing for more information.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [endName, isVictory, fadeType, playMusic, completeTasks] spawn BIS_fnc_endMission
- Parameters:
- endName (Optional, default "end1"):
- String - end type, as used in endMission command
- Array - in format [endName, ID], will be composed to "endName_ID" string
- isVictory: Boolean - (Optional, default true) true to successful end, false for failed end
- fadeType: Boolean or Number - (Optional, default true) true for signature closing shot. When number, simple fade to black of given duration is used.
- playMusic: Boolean - (Optional, default true) false to disable automatic music during closing shot.
- completeTasks (Optional, default false): Boolean - true to cancel all pending tasks.
- Return Value:
- Boolean
Examples
- Example 1:
"end1" call BIS_fnc_endMission;
- Example 2:
["epicFail", false, 2] call BIS_fnc_endMission;
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on March 21, 2016 - 11:12 (UTC)
- Revo
- To end a mission properly on a server, use BIS_fnc_endMissionServer instead