preloadCamera

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Revision as of 13:27, 1 September 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game name" to "|Game name=")
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
Groups:
Uncategorised

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array - format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreloadcamPreloaded

Notes

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Notes

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