surfaceType

From Bohemia Interactive Community
Revision as of 20:03, 3 June 2020 by Lou Montana (talk | contribs) (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
Jump to navigation Jump to search
-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns what surface type is at the given position.

  • #GRASSSOUTH
  • #GRASSGENERAL
  • #SANDGENERAL
  • #UTGRASS - for natural surfaces
  • #UTCONCRETE - for urban surfaces
  • Default
  • Water
  • SurfRoadDirt
  • SurfRoadConcrete
  • SurfRoadTarmac
  • SurfWood
  • SurfMetal
  • SurfRoofTin
  • SurfRoofTiles
  • SurfIntWood
  • SurfIntConcrete
  • SurfIntTiles
  • SurfIntMetal
  • SurfWater
  • TEST_SurfNormal
  • GdtStratisConcrete
  • GdtStratisBeach
  • GdtStratisDirt
  • GdtStratisSeabedCluttered
  • GdtStratisSeabed
  • GdtStratisDryGrass
  • GdtStratisGreenGrass
  • GdtStratisRocky
  • GdtStratisThistles
  • GdtStratisForestPine
  • GdtRubble
  • GdtForestPine
  • GdtConcrete
  • GdtSoil
  • GdtBeach
  • GdtRock
  • GdtDead
  • GdtDirt
  • GdtDesert
  • GdtGrassGreen
  • GdtGrassDry
  • GdtGrassWild
  • GdtWeed
  • GdtWildField
  • GdtThorn
  • GdtStony
  • GdtStonyThistle
  • GdtMud
  • GdtMarsh
  • GdtSeabed
  • concrete
  • concrete_out
  • concrete_inside
  • dirtrunway
  • road
  • floor
  • floor_inside
  • carpet_inside
  • carpet
  • mud
  • concrete_hall
  • stones
  • cardboard
  • lino
  • steel
  • trash
  • parquet
  • sand
  • metalPlate
  • woodenFloor
  • planks
  • planks_inside
  • grid
  • rubble
  • BuildingRubble
  • tiling
  • wavyMetal
  • GdtVRsurface01
  • surf_metal
  • surf_roadconcrete
  • surf_roaddirt
  • surf_roadtarmac
  • surf_rooftiles
  • surf_rooftin
  • surf_wood
  • surfint_concrete
  • surfint_metal
  • surfint_tiles
  • surfint_wood
  • road_exp
  • sand_exp
  • SurfRoadDirt_exp
  • SurfRoadConcrete_exp
  • SurfRoadTarmac_exp
  • SurfTrailDirt_exp
  • concrete_exp
  • concrete_in_exp
  • concrete_hall_exp
  • floor_exp
  • floor_in_exp
  • stones_exp
  • planks_in_exp
  • planks_exp
  • softwood_in_exp
  • steel_exp
  • metalPlate_exp
  • metalPlatePressed_exp
  • metalPlate_in_exp
  • grid_exp
  • wavyMetal_exp
  • carpet_exp
  • carpet_in_exp
  • mat_in_exp
  • mud_exp
  • straw_exp
  • cardboard_exp
  • lino_in_exp
  • lino_exp
  • roof_tiles_exp
  • trash_exp
  • rubble_exp
  • BuildingRubble_exp
  • GdtForestMalden
  • GdtGrassShort
  • GdtGrassTall
  • GdtGrassLong
  • GdtVolcanoBeach
  • GdtSeabedExp
  • GdtRedDirt
  • GdtAsphalt
  • GdtField
  • GdtForest
  • GdtVolcano
  • GdtCliff
  • SurfRoadDirt_Enoch
  • SurfRoadTarmac1_Enoch
  • SurfRoadTarmac2_Enoch
  • SurfRoadTarmac3_Enoch
  • SurfTrailDirt_Enoch
  • GdtKLDirt
  • GdtKLGrass1
  • GdtKLGrass2
  • GdtKLForestCon
  • GdtKLForestDec
  • GdtKlSoil
  • GdtKlTarmac
  • GdtKlWeatheredTarmac
  • GdtKLCobblestone
  • GdtKlField
  • GdtKlStubble
↑ Back to spoiler's top
Groups:
Uncategorised

Syntax

Syntax:
surfaceType position
Parameters:
position: Array - format Position2D or Position3D in which case Z will be ignored
Return Value:
String

Examples

Example 1:
private _surface = surfaceType [4500, 4500];
Example 2:
hint surfaceType position player;

Additional Information

See also:
surfaceIsWatersurfaceNormalgetAllEnvSoundControllers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section