animationNames

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Revision as of 00:57, 31 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game name" to "|Game name=")
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Description

Description:
Returns Array of Strings where elements are the names of model animations, which should theoretically be available for use with animate command. However in practice this depends on whether animation is also made available for use in scripts via config.
Groups:
Uncategorised

Syntax

Syntax:
animationNames object
Parameters:
object: Object
Return Value:
Array of Strings

Examples

Example 1:
_names = animationNames static_AT; Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]

Additional Information

See also:
animateanimationPhaseanimateDoordoorPhaseanimateSourceanimationSourcePhase

Notes

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Notes

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