getMissionConfig

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Revision as of 21:04, 31 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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Description

Description:
Returns Config entry for the given scenario attribute from the 1st tier. The attribute can be config class or config property. If it is defined in multiple places, the command checks them in the following order:
  1. External Description.ext file
  2. Eden Editor scenario attribute
So if attribute exists in both places, attribute from description.ext is used. Previously, scenario attributes were extracted from Description.ext using missionConfigFile. That still works, but it ignores attributes set directly in the editor and it should not be used anymore.
Groups:
Uncategorised

Syntax

Syntax:
getMissionConfig attribute
Parameters:
attribute: String - attribute name
Return Value:
Config

Examples

Example 1:
_header = getMissionConfig "Header" Returns scenario header config. Replaces the previous approach which would scan only the external Description.ext file, but ignore the value set in the Eden Editor: _header = missionConfigFile >> "Header"; // Old approach

Additional Information

See also:
getMissionConfigValuemissionConfigFile

Notes

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Notes


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