Channel IDs
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Template:wip This page will explain channel IDs for markers, radio and chat. Channel IDs are the same for markers, chat and Voice Over Net (VON).
The following systems use channel IDs:
- Chat
- Radio (Sentences, for example support calls)
- VON
- markers
Introduction
Channel Explanation
Channel ID | Channel Name | Usage |
---|---|---|
-1 | None | Is used when a marker is created with createMarker but no channel ID was defined. Markers in "none" channel are visible in all other channels as well |
0 | Global |
|
1 | Side | |
2 | Command | Example |
3 | Group | Group Chat. This channel cannot be disabled. It's the default fallback channel if all other channels are disabled. |
4 | Vehicle | For in-vehicle communication |
5 | Direct | Voice is only audible for nearby players. Template:AnswerMe |
6 - 15 | Custom Channels | Custom channels can be created on the fly. See radioChannelCreate. Markers, voice and chat will only be visible / audible for players which have been assigned to this channel. |
- Besides the above listed channels, there are also other channels not available through sqf, with the only exception being systemChat.
Channel Colours
driver vehicle player sideChat "sideChat"; driver vehicle player globalChat "globalChat"; driver vehicle player groupChat "groupChat"; vehicle player vehicleChat "vehicleChat"; driver vehicle player commandChat "commandChat"; driver vehicle player customChat [1, "customChat"]; systemChat "systemChat";