enableEnvironment

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Revision as of 16:12, 18 September 2020 by R3vo (talk | contribs) (Text replacement - "|Game version=" to "|Game version= |gr1= Environment |GROUP1= ")
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
Disabling ambient life will remove generation of anything that is coming from AmbientA3 map class (see Ambient System).
That means removing not only bees and cicadas around a player, but rabbits, snakes, seagulls and all the fish in the sea.
Groups:
Environment

Syntax

Syntax:
enableEnvironment enabled
Parameters:
enabled: Boolean
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound]        (Since Arma 3 v1.67)
Parameters:
ambientLife: Boolean
ambientSound: Boolean
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false;
Example 2:
enableEnvironment [false, true];

Additional Information

See also:
environmentEnabledinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect

Notes

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Notes

Posted on 28 October, 2013
Killzone_Kid
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running: // in e.g init.sqf waitUntil { time > 0 }; enableEnvironment false;

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