ParticleArray

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Format: [ShapeName, AnimationName, Type, TimerPeriod, LifeTime, Position, MoveVelocity, RotationVelocity, Weight, Volume, Rubbing, Size, Color, AnimationPhase, RandomDirectionPeriod, RandomDirectionIntensity, OnTimer, BeforeDestroy, Object]

Description:

Global parameters:

       ShapeName - Name of the shape associated with the particle.
       AnimationName - Name of the animation of the shape.
       Type - Type of particle (either "Billboard" or "SpaceObject").
       TimerPeriod - The period of calling the "OnTimer" event (in sec).
       LifeTime - Life time of the particle (in sec).


Physical parameters:

       Position - Either 3D coordinate (x, y, z) or name of the selection - in this case the Object property
       must be set.
       MoveVelocity - 3D vector (x, y, z) which describes the velocity vector of the particle direction and
       speed in m/s.
       RotationVelocity - Float number which determines number of rotations in one second.
       Weight - Weight of the particle (kg).
       Volume - Volume of the particle (m^3).
       Rubbing - Float number without dimension which determines the impact of the density of the environment
       on this particle. 0 - no impact (vacuum).


Render parameters:

       Note that all these values are set as arrays to show their development in time.
       If you set the array [1, 2] as a size, then at the beginning the size of the particle will be 1 and at the end
       of the life time of the particle it's size will be 2.
       The rest of the values during the life time will be linearly interpolated.
       Size - Size of the particle in time to render (m).
       Color - Colour of the particle in time to render (RGBA).
       AnimationPhase - Phase of the animation in time.


Random parameters:

       RandomDirectionPeriod - Period of change of the velocity vector (s).
       RandomDirectionIntensity - Each MoveVelocity component will be changed with random value from
       interval <0, RandomDirectionIntensity>.
       OnTimer - Name of the script to run every period determined by TimerPeriod property.
       Position of the particle is stored in "this" variable.
       BeforeDestroy - Name of the script to run right before destroying the particle.
       Position of the particle is stored in "this" variable.
       Object - Object to bind this particle to.