BIS_fnc_aircraftSystemsInit

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Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- Init function to invoke scripted features required for Jets DLC content.

	Exucution:
	- Call the function via int EH on each aircrfat config
		class Eventhandlers: Eventhandlers
		{
			init = "_this call BIS_fnc_AircraftSystemsInit";
		};

	Requirments:
	- Compatible aircrfat must have a config definition for all sub-systems that will be invoked by this function

		example of cfgVehicles subclass definitions;
		class AircraftAutomatedSystems
		{
			wingStateControl = 1;											//enable automated wing state control to prevent player to take off with folded wings
			wingFoldAnimations[] = {"wing_fold_l","wing_fold_r","wing_fold_cover_l", "wing_fold_cover_r"};		//foldable wing animation list
			wingStateFolded = 1;											//animation state when folded
			wingStateUnFolded = 0;											//animation state when un-folded
			wingAutoUnFoldSpeed = 40;										//speed treshold when triger this feature, and unfold wings for player

		};

	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object


	Returns: nothing
	Result: Aircrfat additional functionality added

*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Aircraft Functionality

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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