BIS_fnc_sceneCreateSoundEntities

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Revision as of 21:45, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\|= * " to " ")
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Description

Description:
/*******************************************************************************
 *	version: 	1.0
 *	name:		create sound entities	
 *	description:	creates sound entities(logic objects) and attaches to 
 *			an objects passed as parameter     
 *			After scene end it will detach and delete all created 
 *			sound entities (if scene was executed from scenes
 *			controller.
 *			 	
 *	paramater:	objects - ARRAY of OBJECTS in format without "BIS_" 
 *			prefix. For example, if you have BIS_Cooper in mission 
 *			than parameter will be [Cooper]. Then you can use 
 *			created sound entities as BIS_ZvukCooper say "something"    
 *						 	
 *	return value:	nothing 	
 * 
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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